The chase scene in the Diner otherworld, when you run up those steps at the end... But they go on forever so you have to turn back around and go back down the steps.. Took me ages to figure that one out.
the frickin' auto-save.... it took away pretty much all the tense you get when playing. in the first games you played and you didn't know when you could save next. But with Downpour your more like "fuck it, this shit autosaves every 5 fuckin' seconds!"
For me it only autosaved when I went into buildings or during a narrative transition. I seriously don't see what the big deal is since many games do a worse job with it. I know it's different for the SH series, but I'm not saying it's a terrible thing. It needs to be more smoothly implemented (if at all). I personally like save points, but the fact that Downpour didn't have them didn't kill the game for me.
I hated that the little auto-save icon would flash in the corner, I'd turn the game off and when I started it up again, I was not where I'd left off at. asdfghjkl If you are going to force me to use only auto-save, make it work! :s
xD your right... but i just liked it only when i feel the fear among it and to get much more excite with! the feeling of confusion and running and screaming !@~@ like ..."SHIT where i have to go!? OMG!!! SHHHIIIIIIIIIIIIIIIIIIIIIIIIITTT~! XDDDD
The fact that the screamers can freeze you, and unless you play on hard its pretty pointless. I was only damaged once on normal while playing "I cant hear you! I can't hear you! No! No! No! No!" I was really digging the pictures after a while, they were kinda creepy, not so SH, but creepy. Then it turns out they use Tiger Style Kung Fu and cast paralysis spells. Mortal Kombat must've sold these guys and the inmates to Vatra. And they look like a crazy cat lady version of the Deadly Premonition ghouls.
So I guess the screamers annoyed me most. Glitches and framerate drops that teleport you across a room before you realize where you are gets an honorable mention.
In the Prison area when after a short cutscene Murphy wakes up in the Dinner hall and in order to progress you have to kill 2 Prisoners and a Juggernaut, at the same time. At this point I had missed the Shotgun and had zero rounds for my handgun so had to use whatever was lying around the room for weapons, which wasn't much. I can't begin to express the sheer frustration I experienced whilst spending the better part of half an hour trying to kill these monsters!
Made the bogeyman playable section all the sweeter though!
Besides that all that really bugged me was getting used to the combat when I fist started playing.
When I first saw the pictures I thought they looked like the DP ghouls, then I saw them in the game and I was like, "Oh shit, I bet she has 50 to 60 cats at home!" Not so frightening. Disturbing? Only that they were in a Silent Hill release.
* The chase sequences, especially the very last one where you have to run up the flights of stairs. Too close to the railing and Murphy gets hung up; too close to the cells and a Juggernaut grabs you and you have to shake loose.
* You get bad karma for killing the monsters, which wouldn't be a problem if so many of them didn't push their luck (and my good will) by getting back up, and only after I'd completely turned my back. And if you hit them with the wrong weapon, you might kill them by accident.
Fun fact: You know those two Juggernauts in the upside-down red-blue puzzle section of the Otherworld penitentiary? I killed them in hand-to-hand combat on my first playthrough because I had no idea I was supposed to trap them in cages. Of course, I had plenty of First Aid kits to spare, and I always play on the easiest difficulty.
Hmmmmm, yes, the Screamers were for me the most annoying part. I hated when I was running from them, hitting another creature, or just doing something important and there they'd go with their screaming. >:( Pipe down there missy! Go play with the Prisoner creatures or something.
There should have been a bag of kittens you could throw down to distract the screamers. They would fight each other and the winner would take the bag back to their home. Then you could sneak away, like when Heather left the beef jerky for the split head doggies. I wanted to start a Vincent haters club, now I wanna start a screamer hatets club. When the best monster in the game is hanging on the wall, it is amazing I even like this game so much. The guy in the wheelchair was cool, but you barely see him.