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Q. Valintyne

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Post by Q. Valintyne on Tue May 08, 2012 12:39 pm

Well, poor David only has Downpour on his resume. Maybe he'll get more work now. :D

I'd love to do a voiceover for a Silent Hill game. :/
 
 
 
 
 
 

emma

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Post by emma on Tue May 08, 2012 1:18 pm

hahahah you really seem to be dreaming about that!^_^ i would like to see that happen i think it would be awesome !:D
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Hazardsfury

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Whats Most Annoying

Post by Hazardsfury on Mon May 28, 2012 9:21 am

The chase scene in the Diner otherworld, when you run up those steps at the end... But they go on forever so you have to turn back around and go back down the steps.. Took me ages to figure that one out.
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Purramid_Head

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Post by Purramid_Head on Mon May 28, 2012 9:22 am

The combat.
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the_corinthian

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Whats Most Annoying

Post by the_corinthian on Wed May 30, 2012 9:59 am

the frickin' auto-save.... it took away pretty much all the tense you get when playing. in the first games you played and you didn't know when you could save next. But with Downpour your more like "fuck it, this shit autosaves every 5 fuckin' seconds!"

it kills the atmosphere too
 
 
 
 
 
 

Q. Valintyne

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Post by Q. Valintyne on Wed May 30, 2012 10:22 am

For me it only autosaved when I went into buildings or during a narrative transition. I seriously don't see what the big deal is since many games do a worse job with it. I know it's different for the SH series, but I'm not saying it's a terrible thing. It needs to be more smoothly implemented (if at all). I personally like save points, but the fact that Downpour didn't have them didn't kill the game for me.
 
 
 
 
 
 

emma

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Post by emma on Wed May 30, 2012 1:40 pm

if only there is an option to make the auto save off :(! it would be a perfect game ~^^
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MoonBlade

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Post by MoonBlade on Thu May 31, 2012 12:25 am

I hated that the little auto-save icon would flash in the corner, I'd turn the game off and when I started it up again, I was not where I'd left off at. asdfghjkl
If you are going to force me to use only auto-save, make it work! :s
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Q. Valintyne

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Post by Q. Valintyne on Thu May 31, 2012 12:30 am

^Now that's something that did frustrate me as well.
 
 
 
 
 
 

emma

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Post by emma on Thu May 31, 2012 12:54 am

xD just relax both of you!^^ its just a goddamn little auto-save! we can all deal with it after all ^^
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Floodclaw

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Post by Floodclaw on Thu May 31, 2012 2:01 am

Of course we can deal with it, it's just irritating. I'd rather know where I left off, too.
 
 
 
 
 
 

emma

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Post by emma on Thu May 31, 2012 3:40 pm

xD your right... but i just liked it only when i feel the fear among it and to get much more excite with!
the feeling of confusion and running and screaming !@~@ like ..."SHIT where i have to go!? OMG!!! SHHHIIIIIIIIIIIIIIIIIIIIIIIIITTT~! XDDDD
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hairymason

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Post by hairymason on Sat Jun 02, 2012 11:03 pm

The fact that the screamers can freeze you, and unless you play on hard its pretty pointless. I was only damaged once on normal while playing "I cant hear you! I can't hear you! No! No! No! No!" I was really digging the pictures after a while, they were kinda creepy, not so SH, but creepy. Then it turns out they use Tiger Style Kung Fu and cast paralysis spells. Mortal Kombat must've sold these guys and the inmates to Vatra. And they look like a crazy cat lady version of the Deadly Premonition ghouls.

So I guess the screamers annoyed me most. Glitches and framerate drops that teleport you across a room before you realize where you are gets an honorable mention.
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Schism21

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Post by Schism21 on Sun Jun 24, 2012 8:14 am

I think the only part that really got under my skin was:

REVEAL SPOILER
In the Prison area when after a short cutscene Murphy wakes up in the Dinner hall and in order to progress you have to kill 2 Prisoners and a Juggernaut, at the same time.
At this point I had missed the Shotgun and had zero rounds for my handgun so had to use whatever was lying around the room for weapons, which wasn't much.
I can't begin to express the sheer frustration I experienced whilst spending the better part of half an hour trying to kill these monsters!

Made the bogeyman playable section all the sweeter though! :twisted:


Besides that all that really bugged me was getting used to the combat when I fist started playing. :?

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captain crowbar

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Post by captain crowbar on Sun Jun 24, 2012 5:51 pm

hairymason wrote:And they look like a crazy cat lady version of the Deadly Premonition ghouls.


OMG, I thought that too lol. In fact, that's like the first thing I said when I played it and saw them.
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hairymason

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Post by hairymason on Thu Jun 28, 2012 2:13 pm

When I first saw the pictures I thought they looked like the DP ghouls, then I saw them in the game and I was like, "Oh shit, I bet she has 50 to 60 cats at home!" Not so frightening. Disturbing? Only that they were in a Silent Hill release.
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Dr. Robotnik

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Whats Most Annoying

Post by Dr. Robotnik on Thu Jun 28, 2012 3:21 pm

* The chase sequences, especially the very last one where you have to run up the flights of stairs. Too close to the railing and Murphy gets hung up; too close to the cells and a Juggernaut grabs you and you have to shake loose.

* You get bad karma for killing the monsters, which wouldn't be a problem if so many of them didn't push their luck (and my good will) by getting back up, and only after I'd completely turned my back. And if you hit them with the wrong weapon, you might kill them by accident.

Fun fact: You know those two Juggernauts in the upside-down red-blue puzzle section of the Otherworld penitentiary? I killed them in hand-to-hand combat on my first playthrough because I had no idea I was supposed to trap them in cages. Of course, I had plenty of First Aid kits to spare, and I always play on the easiest difficulty.
 
 
 
 
 
 

WhiteClaudia

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Post by WhiteClaudia on Thu Jun 28, 2012 3:29 pm

Hmmmmm, yes, the Screamers were for me the most annoying part. I hated when I was running from them, hitting another creature, or just doing something important and there they'd go with their screaming. >:( Pipe down there missy! Go play with the Prisoner creatures or something.
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hairymason

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Post by hairymason on Thu Jul 05, 2012 2:39 pm

There should have been a bag of kittens you could throw down to distract the screamers. They would fight each other and the winner would take the bag back to their home. Then you could sneak away, like when Heather left the beef jerky for the split head doggies. I wanted to start a Vincent haters club, now I wanna start a screamer hatets club. When the best monster in the game is hanging on the wall, it is amazing I even like this game so much. The guy in the wheelchair was cool, but you barely see him.
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rollerfan222

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Post by rollerfan222 on Mon Jul 16, 2012 6:48 am

The fact that climbing up and down ladders triggers automatically and not by a button prompt. That annoyed the shit out of me.
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