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schlaufuchsMIKE

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Does Downpour revitalise the survival horror genre?

Post by schlaufuchsMIKE on Thu May 24, 2012 6:50 pm

murphdaycake wrote:And the times when the loading screens would break the fourth wall? Sent shivers down my spine.

There are some reasons I haven't finished Downpour yet, and this is one of them :|

I've become such a lightweight, lol!
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Does Downpour revitalise the survival horror genre?

Post by Q. Valintyne on Thu May 24, 2012 9:36 pm

schlaufuchsMIKE wrote:
murphdaycake wrote:And the times when the loading screens would break the fourth wall? Sent shivers down my spine.

There are some reasons I haven't finished Downpour yet, and this is one of them :|

I've become such a lightweight, lol!


Seriously?

You didn't finish the game because of load times?

The load times for Silent Hill 2 were far worse. Even Silent Hill 4 (which I just finished :lol:) had some of the most abysmal load times ever seen in a game. I mean, really. I leave my bedroom and I have to wait what, maybe 15 seconds to go to another room. :lol: And don't get me started on dying. That sent you back to the main bloody menu.

There was a load of sarcasm in my previous paragraph. I do encourage you to finish it. To not finish it based on load times is just silly. They didn't bother me at all. O.o Heck, I didn't even notice them for some reason. I guess I'm just patient. :lol:
 
 
 
 
 
 

schlaufuchsMIKE

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Does Downpour revitalise the survival horror genre?

Post by schlaufuchsMIKE on Fri May 25, 2012 11:01 am

Oh no, it's not the load times, but the messages such as, "They know you're alone," or whatnot that just creep me out. One of these times I will finish it. I'm kind of waiting for the patch to smooth out the city exploration (which is a minor complaint).

Downpour is a really good Silent Hill game, I think. It's incredibly effective how the creep factor just sneaks up on you (I started out thinking, "this isn't scary, not at all!"). At least, that's how I feel about it.
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Q. Valintyne

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Does Downpour revitalise the survival horror genre?

Post by Q. Valintyne on Fri May 25, 2012 1:27 pm

Agreed. I really want to play again, but I can't bring myself to mostly because of the slight hiccuping.

I'm glad those messages do their job. :lol:

I agree that the "scare factor" really creeps up on you. You're not really expecting some of the things that happen (especially when you get to the orphanage).
 
 
 
 
 
 

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Does Downpour revitalise the survival horror genre?

Post by Hazardsfury on Sat May 26, 2012 7:23 pm

I've had the odd hiccup here and there, mainly framerate issues, loading times I can handle, if you've played oblivion on a console (which I did in the past, whilst also owning it on the PC; don't ask why :)) then to be honest they aren't that bad :)
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Does Downpour revitalise the survival horror genre?

Post by Q. Valintyne on Sat May 26, 2012 11:36 pm

Downpour doesn't seem bad at all compared to Fallout: New Vegas for the PS3. :lol:
 
 
 
 
 
 

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Does Downpour revitalise the survival horror genre?

Post by schlaufuchsMIKE on Sun May 27, 2012 6:37 pm

Ah, Fallout: New Vegas. A game I want to love, but I just can't help hating it a little, heh heh!
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Does Downpour revitalise the survival horror genre?

Post by Hazardsfury on Sun May 27, 2012 8:12 pm

I really couldn't get into Fallout, just not a fan of the whole post-apocalyptic theme to be honest.
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Q. Valintyne

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Does Downpour revitalise the survival horror genre?

Post by Q. Valintyne on Sun May 27, 2012 8:36 pm

Oh I love the games myself, but good golly Jesus does New Vegas lag like a muthafucker. Sometimes it's as bad as the game moving at a frame every two seconds (and if you're lucky, you can pull up the menu and fast travel to another location that hopefully won't lag).

Buuuuut that doesn't happen often. You have to save (if the game will cooperate) and reboot your system in order to go back to a somewhat fluid gaming experience.

Like I said, the people who complain a lot about Downpour's lag seriously need to play a Bethesda game in general. :lol:
 
 
 
 
 
 

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Does Downpour revitalise the survival horror genre?

Post by Hazardsfury on Sun May 27, 2012 8:44 pm

Hahah I agree very much so, Bethesda games seriously lag on consoles.. and even to some extent some PC's :D
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Does Downpour revitalise the survival horror genre?

Post by clips7 on Thu May 31, 2012 3:39 am

Yeah..i have fallout GOTY edition and some of the DLC segments of that game can become completely un-playable. I've heard new vegas is even worse, so i passed on that one. Downpour actually played fine for me and i have the ps3 version...it stuttered every now and then, but it never froze or the framerate came down to a crawl.
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Does Downpour revitalise the survival horror genre?

Post by Q. Valintyne on Thu May 31, 2012 5:14 pm

I never had any issues with Fallout 3 at all. New Vegas on the other hand, I haven't even been able to beat it at all because of the iffy load times. I may try it again soon.
 
 
 
 
 
 

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Does Downpour revitalise the survival horror genre?

Post by The Gentleman on Thu May 31, 2012 5:48 pm

Q. Valintyne wrote:I never had any issues with Fallout 3 at all.


Same.
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Does Downpour revitalise the survival horror genre?

Post by clips7 on Fri Jun 01, 2012 4:34 am

It's the GOTY edition that i have problems with...mostly dealing with the DLC on the disk.
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Does Downpour revitalise the survival horror genre?

Post by Q. Valintyne on Fri Jun 01, 2012 6:08 pm

I have the GOTY edition as well and I still never had any issues with the DLC at all. The only one I never played through was Mothership Zeta. I got to the final part of Broken Steel and I have no health. It's IMPOSSIBRU!!! :lol:
 
 
 
 
 
 

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Does Downpour revitalise the survival horror genre?

Post by captain crowbar on Mon Jun 04, 2012 5:15 pm

I don't get why people give FO3 a bad rap sometimes. I thought it was the bomb diggity, personally.

I'm not a fan of the Elder Scrolls games. Not enough post-apocalypticness for me.
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Does Downpour revitalise the survival horror genre?

Post by clips7 on Wed Jun 06, 2012 6:48 am

captain crowbar wrote:I don't get why people give FO3 a bad rap sometimes. I thought it was the bomb diggity, personally.

I'm not a fan of the Elder Scrolls games. Not enough post-apocalypticness for me.



Fallout3 was great..don't get me wrong, but the freezing/framerate issues? It's just sloppy QC....and i understand that it was a huge game, but it still should not have been released with as many bugs that it had..
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Does Downpour revitalise the survival horror genre?

Post by captain crowbar on Fri Jun 08, 2012 7:35 pm

^Lol, Downpour
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Does Downpour revitalise the survival horror genre?

Post by rollerfan222 on Fri Jun 08, 2012 10:20 pm

I don't understand this whole "sticking to the true roots thing", if that means that every silent hill game must be like the first ones, then that is BS, the series had to evolve, in my opinion silent hill 4 was team silent's attempt to give the series a change (assuming the "4 wasn't meant to be a silent hill game from the beiginning" theory is false), and homecoming did a very good job expanding it to other audiences but still keeping elements the series is know for (atmospheric enviroments, fog, distinctive creature design, an amazing OST), even little things as the sound when you grab something, BUT still taking the series to a new direction, homecoming was in my opinion a step in the good direction and it did had its few flaws (technically speaking) but it was overall a great silent hill game on its own merits for being the first attempt at a silent hill game by a new developer. Considering konami were the ones telling double helix to make a more action oriented game.

Now to Downpour, my biggest issue with downpour was that it tried to kiss the fan's asses to much, trying to "simplify" the combat in a "realistic way" turned out to be crap, the combat was loose and clunky and unresponsive, aside from the monsters blocking attacks, it was overall a letdown.

And the guys at production visiting forums and such to see what the fans "want" was their biggest mistake, if you really think about it, the game tried to emulate the things "twin-perfect type fans" loved from the first games into a current generation console and it turned out clunky and loose as i said before, were not in the ps2 era anymore, and games need to evolve, if there are failed attempts, learn from those and try to improve their mistakes, do not try to copy the old formula cause i'ts NOT GOING TO WORK.

cause lets face it, these days its almost all about money and profit, i really think that konami just wants sells, and that's why homecoming was a little more action oritented (but not in a call of duty way) as it kept it simple and strategic, considering the main character's "backround", but downpour is a poor attempt to revitalize the earlier title's gameplay and it turned out to be a lame rehash of the most praised silent hill titles.

THIS IS MY OPINION and i understand if you think differently . :)
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Does Downpour revitalise the survival horror genre?

Post by Q. Valintyne on Sat Jun 09, 2012 1:09 am

Well, Homecoming is your favorite (obviously) so your opinion will be biased towards it. No big deal, really. ;)

I didn't see the game emulating what TwinPerfect wanted at all. It did start a new continuity of sorts (in order to avoid possible retcons), but that's the only thing that comes to mind as to doing what TP wanted. As you can very well read and see, Downpour was not universally well received by critics or fans. Some fans have seemed to really enjoy Downpour (myself included) and it did do things differently than the Team Silent games. To say otherwise is pretty bold. Do you slide down a slippery slope in any other Silent Hill games? Do other Silent Hill games have side quests? I could go on, but I don't want to talk too much.

homecoming was in my opinion a step in the good direction and it did had its few flaws (technically speaking) but it was overall a great silent hill game on its own merits for being the first attempt at a silent hill game by a new developer.


I hate to be a meanie butt, but ( :lol: ) Climax developed Origins before Double Helix developed Homecoming.
 
 
 
 
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