Q. Valintyne wrote:NarooN wrote:It seems that Kojima calls most of the shots with very little sayso from Konami.
But yeah, Konami only cares about the moolah. Yes, every game dev is in it for the moolah, but Konami is pretty much a Japanese version of EA or Activision in a sense, much like Capcom. They'll milk their franchises in a heartbeat.
No truer words have been spoken. Hell, Capcom will release 3 versions of the same game, include DLC on disc, and charge players $20 for 12 characters that were ALREADY THERE.Xuchilbara wrote:Except EA still has quality and even in their worse they're still better than Konami is. They'll even cater to fans. (I've seen it with Sims, Dragon Age, and Mass Effect.) This is... I don't even know what to make of it. It shows that Konami doesn't even care it seems about Silent Hill.
Eh, yes and no. The thing with Dragon Age and Mass Effect is that Bioware is catering to the fans, not really EA. The Sims was all Will Wright, but if I'm not mistaken, he's left Maxis. Even still, Maxis has proven to run great on its own with EA just publishing and distributing.
However, let's look solely at EA. EA is known for their licensed sports games. They release a new iteration of each annually. As of late, they've incorporated the "Online Pass" feature that requires you to purchase the game new to play online (or some in-game features, too). Of course you could purchase the Online Pass via Live or PSN. I know the reason that's in place, so we don't have to get into that.
This is the sticky part for me. Let's look at Dead Space. The first one was developed in-house (that studio branched off into Visceral Games before the release of Dead Space 2). You could buy "extra" upgrades for about $2 each that made your guns fire "faster" and "hit harder." That's a simple parameter swap that you end up paying for. Let's look at Dead Space 2. The game included a DLC campaign on-disc. EA planned to "release" this DLC later on, but modded save files be damned. The DLC was discovered and EA ended up "giving it away for free."
Now that's just plain stupid. If you plan on releasing the damn DLC either put it on disc PLAYABLE before release, or leave it off the disc entirely and actually MAKE it DLC.
Don't even get me started about Warden's Keep/Stone Prisoner bullshit that Dragon Age: Origins pulled. :/ I bought Origins new a year or so ago (before the "code expiration") and I still couldn't use my Stone Prisoner or Blood Dragon Armor code.
I wish EA would capitalize on something that actually has a demand. I'd love to actually play the original Mass Effect on PS3. I'd love to have a competent Sims port on console, too. The Sims 3 was great, but it didn't allow the creation of multiple families, multiple neigborhoods, shit... it doesn't even keep track of your dead family members. They just fucking disappear from existence. I know consoles have limitations, but... grawr. :/
I think Rocksteady does DLC correctly. The upgrades that are available for download are purely optional. They're releasing their first and only story expansion later this month (alongside a Game of the Year edition).
It's almost becoming unwise to buy games at release (seeing as the "full game" will be released a year or so later).
Rockstar created deep expansions of their games for DLC (GTA and RDR), but I still can't help but feel that if we can include it all on one disc now, why could we not include it all from the beginning?
I apologize for the rant.
Rant on man, Everything you said there was true. I'm just wondering if Hijynx is working on fixing "all the problems" how are they going about doing this .... and won't it exceed the patch limit on the Xbox 360? While were still on the topic of patches. Even though we kinda know what's in store for the HDC and kinda why it had so many glitches to begin with. That's still leaves downpour with barley any info about its patch.