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So this is why the HDC was so messed up. [link inside]

Post by Q. Valintyne on Fri May 18, 2012 12:26 am

^ Agreed. People can say that this is an "excuse" all they want, but you can't make an apple pie without the apples... no matter how hard you try.

I'm just shocked that this source code debacle wasn't talked about on day 1. Other HD collections reverse engineered the PS2 counterparts and worked in tandem with the original developers to get a nicer end product. That would've been difficult with how the state of KCET/Team Silent is at the moment, but they didn't even try.

I just hope this patch makes it playable. I'm not even worried about the streets looking like velvet or even the fog issue anymore. I just want to play. :(
 
 
 
 
 
 

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So this is why the HDC was so messed up. [link inside]

Post by NarooN on Fri May 18, 2012 2:05 am

gustavopi wrote:The product is made by a team, and the team is guilty. Which on is more guilty we'll probably never know. If they don't have the final source code, than they has done a bad evaluation of the situation (the efforts needed for rework) with leads to a bad plan, collisions with another priorities, etc.. But I kind understand, it's hard to say - it cannot be done! We don't like to refuse challenges, and sometime we lost. I don't mean the game is "a lost", but the effect of a brilliant HD Silent Hill wasn't reached.


I still refuse to blame Hijinx any longer for Konami's fuck up. Konami gave them incomplete source code and didn't even try to get people to help them work on the game. I'm also pretty sure it was Konami's call to tell them to stop development last year. I doubt Hijinx were like "Oh man, fuck this, we're through, gimme moneh pl0x"
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So this is why the HDC was so messed up. [link inside]

Post by Mothersdecent on Fri May 18, 2012 2:55 am

Xuchilbara wrote:There's still problems with HDC w/o the source code. And it is Konami's fault either way. One problem is that they said that 3 couldn't include old voices but I remember one person saying that Heather's old voice was still being used in the games, such as fighting the monsters.


And in some cutscenes, like when Heather gets run over by the coaster, you can still hear Heather's original scream under the new one.

NarooN wrote:
gustavopi wrote:The product is made by a team, and the team is guilty. Which on is more guilty we'll probably never know. If they don't have the final source code, than they has done a bad evaluation of the situation (the efforts needed for rework) with leads to a bad plan, collisions with another priorities, etc.. But I kind understand, it's hard to say - it cannot be done! We don't like to refuse challenges, and sometime we lost. I don't mean the game is "a lost", but the effect of a brilliant HD Silent Hill wasn't reached.


I still refuse to blame Hijinx any longer for Konami's fuck up. Konami gave them incomplete source code and didn't even try to get people to help them work on the game. I'm also pretty sure it was Konami's call to tell them to stop development last year. I doubt Hijinx were like "Oh man, fuck this, we're through, gimme moneh pl0x"


I also doubt Konami was like "ok this game's a broken mess ok it's not even finished and even unplayable at some parts but we're still releasing no mattah wut ok".
 
 
 
 
 
 

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So this is why the HDC was so messed up. [link inside]

Post by NarooN on Fri May 18, 2012 5:20 am

That's obviously what happened seeing as how the game was "finished" and went gold late last year. Konami are the ones who are behind the production - which they decided to halt - so once again, not Hijinx's fault. It's been clear to me for many years now that Konami doesn't give a rat's ass about any of their games nor any of their studios, they basically just tell people to make something and then go about their way. Konami's complete disregard for the actual status of the HDC when they decided to halt production of it and send it into the gold stage doesn't come at a shock to me.
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So this is why the HDC was so messed up. [link inside]

Post by Meltdown on Fri May 18, 2012 1:05 pm

I wonder if Hijinx knew ahead of time how bad the game was. I figure they had to.. Even if they only play-tested it once, they would've seen the issues. This raises the question; could they have went back and fixed it (or at least stopped it from being released) even if they wanted to, and why didn't they say something sooner about the source code issues?
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Post by PureBlackAura on Fri May 18, 2012 1:53 pm

Meltdown wrote:I wonder if Hijinx knew ahead of time how bad the game was. I figure they had to.. Even if they only play-tested it once, they would've seen the issues. This raises the question; could they have went back and fixed it (or at least stopped it from being released) even if they wanted to, and why didn't they say something sooner about the source code issues?


I'm guessing yes, I bet they knew it but their hands were tied by konami. I actually feel kinda bad for them with everyone hating them right now and it not even being their fault .... I just wish they would have told us earlier that it wasn't even the finished source coding .... WTF konami.

NarooN wrote: It's been clear to me for many years now that Konami doesn't give a rat's ass about any of their games nor any of their studios, they basically just tell people to make something and then go about their way. Konami's complete disregard for the actual status of the HDC when they decided to halt production of it and send it into the gold stage doesn't come at a shock to me.


My thoughts exactly Naroon.

Well I'm playing the HDC right now trying to get the last five achievements I need before I have them all. It was a painful experience with all these bugs but no one to blame but konami.... :x Damn them
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So this is why the HDC was so messed up. [link inside]

Post by Meltdown on Fri May 18, 2012 2:01 pm

True, but after all, they need to eat too and perhaps they thought giving everyone a heads up would hurt sales even more...
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So this is why the HDC was so messed up. [link inside]

Post by gustavopi on Fri May 18, 2012 2:27 pm

Xuchilbara wrote:There's still problems with HDC w/o the source code. And it is Konami's fault either way. One problem is that they said that 3 couldn't include old voices but I remember one person saying that Heather's old voice was still being used in the games, such as fighting the monsters.


Is Konami's fault until the point that is Konami's direct interests. I mean: I want my team doing the best for me so I'll provide the best resources I got. This may be already a quality problem, hope not!

I like Tomm's work, the games he produce, BUT, these games doesn't have the "fine tune" or seams unfinished. Maybe this was a deeper problem of the same kind (I'm speculating). Also I don't read it as just a justification (an excuse), but an explanation so we can have at list the technical reasons, the team didn't have the best resources as possible to make a good work.

Also this answer a question, and open another one: is Konami losing interest by the series, or losing quality?
 
 
 
 
 
 

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Post by Mothersdecent on Fri May 18, 2012 3:27 pm

It's ridiculous to put all the blame on Konami when Hijinx developed the games. They jinxed the games alright..
 
 
 
 
 
 

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Post by devil hunter on Fri May 18, 2012 3:39 pm

It's also ridiculous to blame Hijinx entirely.
 
 
 
 
 
 

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So this is why the HDC was so messed up. [link inside]

Post by Augophthalmoses on Fri May 18, 2012 4:59 pm

Eh, I'm willing to bet there's a bit more to the fiasco of the HD Collection than this, but who knows at this rate. It's simply a combination of problems not just one.
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Post by Mothersdecent on Fri May 18, 2012 5:02 pm

devil hunter wrote:It's also ridiculous to blame Hijinx entirely.

That's what i've been saying.
 
 
 
 
 
 

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Post by Purramid_Head on Fri May 18, 2012 5:27 pm

gustavopi wrote:
Also this answer a question, and open another one: is Konami losing interest by the series, or losing quality?


I can't speak for MGS because I stopped following it after what they did to me in 2, but I would say slowly losing quality which is bad for business. Downpour was good tho.
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Post by devil hunter on Fri May 18, 2012 5:38 pm

I think that Konami showed that they're out of their fucking minds and don't really care about their games.
 
 
 
 
 
 

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Post by Q. Valintyne on Fri May 18, 2012 6:12 pm

The MGS HD Collection was only littered with cosmetic differences (they added some magazines with Metal Gear Solid 4 art and removed the "Snake VS. Monkey game entirely). The latter was a Sony issue (Ape Escape is licensed to them). They bumped up the frame rate to run at a full 60fps instead of 30fps (which caused some issues with MGS3), but the games were still playable. The only difference between Bluepoint's idea of porting and Hijinx is that Bluepoint reverse engineered the final pressings of the games in order to get a closer end product to how the games eventually shipped. If Bluepoint would've used the source code on file for their port, shit might have been bad for it as well.

I'm not blaming Hijinx at all for this anymore. Sure they should have done better quality testing, but Konami had them by the figurative balls. Hijinx was given the job by Konami. Whether or not they were competent of doing the job was Konami's folly 100%. I can't speak for any other Hijinx game personally, but their resume doesn't exactly scream "we make great games." I'm not saying that this company is bad at all, their level of skill was just not up to par for this.
 
 
 
 
 
 

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Post by Mothersdecent on Fri May 18, 2012 6:46 pm

Q. Valintyne wrote:I'm not blaming Hijinx at all for this anymore. Sure they should have done better quality testing, but Konami had them by the figurative balls. Hijinx was given the job by Konami. Whether or not they were competent of doing the job was Konami's folly 100%. I can't speak for any other Hijinx game personally, but their resume doesn't exactly scream "we make great games." I'm not saying that this company is bad at all, their level of skill was just not up to par for this.


Well worded.
 
 
 
 
 
 

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Post by NarooN on Sat May 19, 2012 2:50 am

Even though MGS's story has been pretty ridiculous ever since MGS2, Kojima knows how to make great games. I think his studio, KojiPro, are one of the few Konami studios who are managed correctly. It seems that Kojima calls most of the shots with very little sayso from Konami.

But yeah, Konami only cares about the moolah. Yes, every game dev is in it for the moolah, but Konami is pretty much a Japanese version of EA or Activision in a sense, much like Capcom. They'll milk their franchises in a heartbeat.
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Post by Floodclaw on Sat May 19, 2012 4:44 am

What I was upset about was that Konami hired BluePoint for the MGS HD Collection who did an amazing job and has an amazing track record, but then they hire an unknown developer to work with Silent Hill. It's...strange. Why not just get BluePoint to do them both?
 
 
 
 
 
 

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Post by Purramid_Head on Sat May 19, 2012 6:58 am

NarooN wrote:Even though MGS's story has been pretty ridiculous ever since MGS2, Kojima knows how to make great games. I think his studio, KojiPro, are one of the few Konami studios who are managed correctly. It seems that Kojima calls most of the shots with very little sayso from Konami.

But yeah, Konami only cares about the moolah. Yes, every game dev is in it for the moolah, but Konami is pretty much a Japanese version of EA or Activision in a sense, much like Capcom. They'll milk their franchises in a heartbeat.


Except EA still has quality and even in their worse they're still better than Konami is. They'll even cater to fans. (I've seen it with Sims, Dragon Age, and Mass Effect.) This is... I don't even know what to make of it. It shows that Konami doesn't even care it seems about Silent Hill.
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Post by Q. Valintyne on Sat May 19, 2012 12:12 pm

NarooN wrote:It seems that Kojima calls most of the shots with very little sayso from Konami.

But yeah, Konami only cares about the moolah. Yes, every game dev is in it for the moolah, but Konami is pretty much a Japanese version of EA or Activision in a sense, much like Capcom. They'll milk their franchises in a heartbeat.


No truer words have been spoken. Hell, Capcom will release 3 versions of the same game, include DLC on disc, and charge players $20 for 12 characters that were ALREADY THERE.

Xuchilbara wrote:Except EA still has quality and even in their worse they're still better than Konami is. They'll even cater to fans. (I've seen it with Sims, Dragon Age, and Mass Effect.) This is... I don't even know what to make of it. It shows that Konami doesn't even care it seems about Silent Hill.


Eh, yes and no. The thing with Dragon Age and Mass Effect is that Bioware is catering to the fans, not really EA. The Sims was all Will Wright, but if I'm not mistaken, he's left Maxis. Even still, Maxis has proven to run great on its own with EA just publishing and distributing.

However, let's look solely at EA. EA is known for their licensed sports games. They release a new iteration of each annually. As of late, they've incorporated the "Online Pass" feature that requires you to purchase the game new to play online (or some in-game features, too). Of course you could purchase the Online Pass via Live or PSN. I know the reason that's in place, so we don't have to get into that.

This is the sticky part for me. Let's look at Dead Space. The first one was developed in-house (that studio branched off into Visceral Games before the release of Dead Space 2). You could buy "extra" upgrades for about $2 each that made your guns fire "faster" and "hit harder." That's a simple parameter swap that you end up paying for. :| Let's look at Dead Space 2. The game included a DLC campaign on-disc. EA planned to "release" this DLC later on, but modded save files be damned. The DLC was discovered and EA ended up "giving it away for free."

Now that's just plain stupid. If you plan on releasing the damn DLC either put it on disc PLAYABLE before release, or leave it off the disc entirely and actually MAKE it DLC.

Don't even get me started about Warden's Keep/Stone Prisoner bullshit that Dragon Age: Origins pulled. :/ I bought Origins new a year or so ago (before the "code expiration") and I still couldn't use my Stone Prisoner or Blood Dragon Armor code.

I wish EA would capitalize on something that actually has a demand. I'd love to actually play the original Mass Effect on PS3. I'd love to have a competent Sims port on console, too. The Sims 3 was great, but it didn't allow the creation of multiple families, multiple neigborhoods, shit... it doesn't even keep track of your dead family members. They just fucking disappear from existence. I know consoles have limitations, but... grawr. :/

I think Rocksteady does DLC correctly. The upgrades that are available for download are purely optional. They're releasing their first and only story expansion later this month (alongside a Game of the Year edition).

It's almost becoming unwise to buy games at release (seeing as the "full game" will be released a year or so later).

Rockstar created deep expansions of their games for DLC (GTA and RDR), but I still can't help but feel that if we can include it all on one disc now, why could we not include it all from the beginning?

I apologize for the rant. :|
 
 
 
 
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