Xuchilbara wrote:Noname6 wrote:Xuchilbara wrote:I would like SH to be more adult.
I also think Owaku is more of a contributor than Yamaoka. Sound simply doesn't make a good game.
I could not disagree stronger.
Sound is an extremely important element to Silent Hill. It is one of those things that the series relies on in order to frighten and disturb the player. You can say what you want about his music, but Yamaoka was perfect at using sound in Silent Hill to scare the player. He knew when to use it and how to use it effectively in order to create a foreboding feeling of dread while exploring areas in the dark. It is an important trick in that bag of tricks I was talking about. As for him being more important than Owaku or Ito for that matter. Well, creating games is a collaborative effort. It's hard to say who is more important than the other, since each individual game designer brings his or her own unique style to the mix which contributes to the whole.
Yamaoka did stick around longer than the others, so of course he can't carry the weight of the series on his shoulders alone. But to say that his sound design is unimportant, imagine Silent Hill 1-4 without it. Hell, Silent Hill 1 wouldn't have been half as frightening as it was without Yamaoka's dissonant industrial score.
Yamaoka cut a lot of corners sampling from copyright free music. While sound is important there would be no STORY with out Owaku and therefore Owaku is more valuable than Yamaoka. (And Toyama.) As Homecoming proved, having a good music composer doesn't equal a GOOD Silent Hill game.
So do 99% of contemporary film, TV, and video game composers. People may think that "sampling" is cutting corners, but in the contemporary age of audio production most people are creating music via VST plug ins and sampling anyway.
I have done enough of my own sampling to understand that there is nothing wrong with it. Creating a collage of sounds still takes the know-how to understand what is effective and what works and does not work. And the problem with Homecoming was the least of all its music, but rather how it was implemented into the game. I never said that having a good composer equals a good game, just that sound is an important element to making a good Silent Hill game.
There is a major difference there.