Noname6

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Post by Noname6 on Sun Apr 29, 2012 12:51 pm

Not to get into another Homecoming bashing session, but there was nothing subtle about that game whatsoever. It's a homage, and that's cool, but we don't need to be hit over the head with it in the most obvious of ways. That just feels like a Quentin Tarantino movie, then.
 
 
 
 
 
 

Percussion

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Post by Percussion on Sun Apr 29, 2012 4:57 pm

nur_ein_tier wrote:
SvarteVinter wrote:My question is why the garden is so damn small once you get to it. A disappointment, really.

And where are the plants?


Well if you look at the Otherworld in most of the games, sections of areas will be blocked off by fences/grids/walls. The garden is big I'm sure, but may have just not had any significance to it and so it was blocked off by the Otherworld
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Q. Valintyne

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Post by Q. Valintyne on Sun Apr 29, 2012 11:50 pm

Noname6 wrote:Not to get into another Homecoming bashing session, but there was nothing subtle about that game whatsoever. It's a homage, and that's cool, but we don't need to be hit over the head with it in the most obvious of ways. That just feels like a Quentin Tarantino movie, then.


Why is that a reason to hate it? Because it isn't "subtle" enough?

That's like me hating a cheesecake... because its awesome isn't subtle enough.
 
 
 
 
 
 

Noname6

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Post by Noname6 on Mon Apr 30, 2012 12:47 pm

Q. Valintyne wrote:
Noname6 wrote:Not to get into another Homecoming bashing session, but there was nothing subtle about that game whatsoever. It's a homage, and that's cool, but we don't need to be hit over the head with it in the most obvious of ways. That just feels like a Quentin Tarantino movie, then.


Why is that a reason to hate it? Because it isn't "subtle" enough?

That's like me hating a cheesecake... because its awesome isn't subtle enough.


Because I don't like being hit over the head with the fact in the most obvious of ways.

Well, this is just going to turn into another Team Silent vs. argument, which I would rather avoid. But I like the fact that a game like Silent Hill 2 can have a whole bunch of subtle references, nods, and homages that you can discover on repeated playthroughs. Other people may feel differently, which is fine, but I like that more than lifting a scene entirely and making it clearly obvious what's being referenced. Another thing, why Jacob's Ladder in the first place? I understand that Team Silent had an affinity for that movie, and as a result the Silent Hill games have Jacob's Ladder homages littered through out the series, but isn't that just copying Team Silent? I would have rather had the new developers reference something completely different from what Team Silent had referenced before. It seems to me that it is pandering too much to the fans and being what Silent Hill is expected to be, which is the problem that I had with Homecoming as a whole.

It's like a parody of a TS Silent Hill game rather than the developers making it their own.
 
 
 
 
 
 

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Post by NarooN on Tue May 01, 2012 2:05 am

Homecoming didn't really feel anything like a "TS" game to me. And if being beat over the head with something makes you hate something, you should hate SH2 as well since you're beaten in the face ruthlessly with the sexual themes.

Keep in mind that it was this very fanbase (not this community here, but just the fanbase in general) who kept worshiping SH2 while HC was being made, so if you're gonna blame anyone for that stuff, blame the fans. Still, if the gurney scene was them "copying" KCET, then KCET "copied" Jacon's Labber. Climax's version actually had a purpose which was clear, SH2's version was just completely random and had nothing to do with anything.
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devil hunter

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Post by devil hunter on Tue May 01, 2012 2:10 am

I think that "not subtle enough" is a ridiculous complaint in general.

It's not like everything in SH was so super subtle, even in TS games.
 
 
 
 
 
 

Q. Valintyne

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Post by Q. Valintyne on Tue May 01, 2012 6:44 pm

devil hunter wrote:I think that "not subtle enough" is a ridiculous complaint in general.

It's not like everything in SH was so super subtle, even in TS games.


This. No truer words have been spoken.

Noname6 wrote:Well, this is just going to turn into another Team Silent vs. argument, which I would rather avoid.


Hmm... wait a minute...
Noname6 wrote:Not to get into another Homecoming bashing session, but there was nothing subtle about that game whatsoever. It's a homage, and that's cool, but we don't need to be hit over the head with it in the most obvious of ways. That just feels like a Quentin Tarantino movie, then.


Looks like you were the one who opened the proverbial can of worms.

Noname9 wrote:But I like the fact that a game like Silent Hill 2 can have a whole bunch of subtle references, nods, and homages that you can discover on repeated playthroughs. Other people may feel differently, which is fine, but I like that more than lifting a scene entirely and making it clearly obvious what's being referenced. Another thing, why Jacob's Ladder in the first place? I understand that Team Silent had an affinity for that movie, and as a result the Silent Hill games have Jacob's Ladder homages littered through out the series, but isn't that just copying Team Silent? I would have rather had the new developers reference something completely different from what Team Silent had referenced before. It seems to me that it is pandering too much to the fans and being what Silent Hill is expected to be, which is the problem that I had with Homecoming as a whole.


You have totally contradicted yourself in this paragraph.

Let's start off with this:
-Team Silent referenced Jacob's Ladder. Cool beans.
-Double Helix referenced Jacob's Ladder. Cool beans.
-Homecoming was not referencing Silent Hill 2 with the gurney scene.
-Double Helix referenced many modern horror films like Saw and Hostel. They were criticized for doing this and not sticking to the series' roots.

Noname6 wrote:Not to get into another Homecoming bashing session, but there was nothing subtle about that game whatsoever. It's a homage, and that's cool, but we don't need to be hit over the head with it in the most obvious of ways. That just feels like a Quentin Tarantino movie, then.


Just because a film is referenced more than once throughout the series does not mean that the later games are referring to earlier games. Double Helix tried to give fans what they wanted; more of the same with a little variance. In trying to accomplish this, they received backlash for not "being original" and oddly, backlash for "being too different."

This is separate argument, but it lends itself well to this one.

Many say that the American-made "The Girl With The Dragon Tattoo" is a remake of the Swedish version. It's not. It's a different adaptation of the original source material. It was not meant to be compared with the other (even though it is). It was made by two separate studios in two separate countries. They are both great pieces of work, but some can't get the fact out of their head that the Swedish "did it first" and "better" (because that's where it started).

Sound familiar? :lol:

Anyway, as I've said before in other posts, Homecoming is a hit or a miss to fans in the series. To call it anything less than a Silent Hill game would be silly. It is. We can't change that. All we can do is appreciate it for the things it did and move on with better hopes for the series' future.
 
 
 
 
 
 

schlaufuchsMIKE

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Post by schlaufuchsMIKE on Wed May 02, 2012 7:29 am

nur_ein_tier wrote:On that note, the scene where heather gets out of the elevator also borrows from this scene, with the monsters overhead.

I was about to point that out. It would have been nice if they could have done more with this scene, though. At least a little portion of the cutscene showing him get strapped down to a bed or something. I didn't understand what was happening in the transition before this topic.
"First day off the sauce and somehow I'd still ended up in the gutter." ~ Max Payne
 
 
 
 
 

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Post by Indelicate on Wed Jul 11, 2012 7:58 am

This is wonderful. I'd forgotten all about that scene!

Personally I would have loved to see monsters and grotesque creatures above the grate ceiling. Even if it were misplaced, which personally I don't think it would have been, it would've unsettled the hell out of me. James hallucinating or being stuck in a dream-like state really wouldn't have been so far-fetched, after all.

Who was the one pushing James in the gurney, anyway? Monsters? Maria? No one?

...Pyramid Head?! :lol:
"Out of the ash
I rise with my red hair
and I eat men like air
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"

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