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Post by devil hunter on Sat Jan 21, 2012 3:17 am

crazyhorse wrote:I believe the difference between Silent Hill Homecoming and the previous installments has to do with esthetics.

The gurney scene in Silent Hill Homecoming is too literal. The player is presented with a reenactment of the same scene from Jacob's Ladder. The player witnesses patients being tortured and brutal acts of violence in the rooms the gurney passes. There is little left to the imagination.


But.....then when you play the game again you realize that the patients are actually children being sacrificed and that the doctor who is pushing Alex looks a lot like his dad and he gets killed by PH seconds after.
 
 
 
 
 
 

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Post by nur_ein_tier on Sat Jan 21, 2012 3:44 am

Honestly, I can't even remember the scene in SHH. I only played the game about one time or so the whole way through. ^_^
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Post by NarooN on Sat Jan 21, 2012 10:35 am

Arsenic13 wrote:
nur_ein_tier wrote:
Arsenic13 wrote:So does Double Helix still suck?

wut?

People were upset how Homecoming blatantly copied that scene from Jacobs Ladder. But if the original team was going to do the same. I just find that humorous.


Yeah, that's Teem Sirent-kun blowhard logic for you lol. It's always okay if teh gr8 Nippon devs do something.
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Post by gustavopi on Sat Jan 21, 2012 12:05 pm

I just saw the images - cool stuff!!!

In fact, I didn't get this part: James beat the three bosses after Laura lock him, then he collapses and it's carried out, why? He didn't paid the bill?
 
 
 
 
 
 

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Post by nur_ein_tier on Sat Jan 21, 2012 12:56 pm

gustavopi wrote:In fact, I didn't get this part: James beat the three bosses after Laura lock him, then he collapses and it's carried out, why? He didn't paid the bill?

Lol! That must be it!

I never quite understood why the hell they'd take him out on a gurney into the garden. I'm sure someone will come back with some theory that he's in the middle of realizing something, but it still seemed weird to me.
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Post by KLan on Wed Jan 25, 2012 8:34 pm

What's the symbolism behind this scene and what exactly happened? Minus the beta stage thing.
I don't get why James suddenly gets pushed on a cart after killing the hanging demons, then somehow ends up outside in the garden. He didn't even act surprised at how he managed to teleport out of that room. O_o
 
 
 
 
 
 

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Post by Purramid_Head on Wed Jan 25, 2012 9:11 pm

I think it was James's trancistion into the other world.
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Post by KLan on Wed Jan 25, 2012 9:49 pm

Yeah I know he got transported to the other side, but what was the symbology behind the cart ride? And why the transfer after killing the hanging demons? What's special about killing hanging demons?
 
 
 
 
 
 

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Post by Purramid_Head on Wed Jan 25, 2012 11:24 pm

Whitney got thru the game with out fighting. All boss battles are timed so you don't have to "fight" anything. I think if you watch Jacob's Ladder or read the quote about demons from Micheal in the movie, you'll understand.
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Post by firecrest on Wed Jan 25, 2012 11:41 pm

The Flesh Lip monster is one of the two monsters (the other one being the final boss "Mary") that represents the sick Mary. Flesh Lip is said to be a precursor to the final boss. The other monsters don't share this characteristic.

James defeating Flesh Lips is likely to represent what he did to Mary as he possibly realizes that subconsciously. Note that there are exactly three of them, which the game makes a point to bring the number up often. Also, the fight takes place in the examining room, which Ito has stated is related to Mary's situation at the time.

I am not certain why the developers chose the gourney scene, specifically, but from the context it makes sense that this fight acts as a catalyst to the otherworld. Perhaps it is used to represent a further descent into his subconscious?

Xuchilbara wrote:Whitney got thru the game with out fighting. All boss battles are timed so you don't have to "fight" anything.

That's simply a game feature. I believe you are meant to kill them.
 
 
 
 
 
 

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Post by clips7 on Thu Jan 26, 2012 2:25 am

crazyhorse wrote:I believe the difference between Silent Hill Homecoming and the previous installments has to do with esthetics.

The gurney scene in Silent Hill Homecoming is too literal. The player is presented with a reenactment of the same scene from Jacob's Ladder. The player witnesses patients being tortured and brutal acts of violence in the rooms the gurney passes. There is little left to the imagination.

The same homage in Silent Hill 2 is more abstract. The gurney scene in Silent Hill 2 begins with a strange hanging figure on the ceiling. There is a transition, and the player seems to be wheeled down a hallway with sections of chained linked fence on the top of room. The textures on the walls are more reflective of the inside of an animal than a hospital. The same nod to Jacob's Ladder in Silent Hill 2 is more suggestive.

I think that both games are clearly trying to utilize imagery and ideas from good films, books, and paintings. The difference is Homecoming is focusing too closely on the exact interpretation of horror cliches like dead bodies, violence, and torture. Silent Hill 2 is using the core of what makes the images and ideas from films like Jacob's Ladder, Blue Velvet, and the paintings of Bacon so visceral, emotional, and powerful to begin with.



I was going to say something along these lines, but you nailed it perfectly!!... 8-) ...Homecoming's rendition of that scene is straight from the movie, while in SH2, i wasn't even aware of what they were trying to do..the impact of that scene greater captures the player than homecoming's and it has nothing to do with japanese dev's creating it or liking it just because it was TS. It was just executed better, plain and simple.
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Post by Floodclaw on Thu Jan 26, 2012 2:49 am

Kind of off-topic, but I didn't get the reference at the beginning of Homecoming, but I pinned it perfectly as soon as I saw it in SH2. I believe Homecoming's was executed better because it is laden with symbolism and actually has purpose.
 
 
 
 
 
 

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Post by NarooN on Thu Jan 26, 2012 9:59 am

Meh, I liked HC's better. Yeah it was literal, but it had a purpose. The one in SH2 was just a completely random moment. It probably made you stop and think about what exactly it was you just saw, but other than that you realize the scene was pretty much pointless.
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Post by Venithil on Thu Jan 26, 2012 4:41 pm

KLan wrote:Yeah I know he got transported to the other side, but what was the symbology behind the cart ride? And why the transfer after killing the hanging demons? What's special about killing hanging demons?


I don't actually think it's killing them that caused the transfer, the battle AND the cart ride are actually part of the transition.

James basically only shifts to the Otherworld twice in the game - once in the hospital and once in the hotel. Sure, there's more to the Otherworld itself, but in the meantime when he does the Prison and the Labyrinth, he is already there.

What caused the shift both times was him getting closer or realizing the truth of his deed. When Lisa closes him up in that hospital in the Fog World, James is moments after making a shocking discovery - his version of events isn't acknowledged or accepted by another person who knew Mary. That means someone is in the wrong, and there is so *little* to suggest the child would be wrong.

That forces him to face his nightmares and pains, causing the shift to the otherworld and birthing three monsters that, as described below, represent the ilness, suffering and anger of Mary - one for each year of her sickness.

This also explains a lot:
firecrest wrote:The Flesh Lip monster is one of the two monsters (the other one being the final boss "Mary") that represents the sick Mary. Flesh Lip is said to be a precursor to the final boss. The other monsters don't share this characteristic.

James defeating Flesh Lips is likely to represent what he did to Mary as he possibly realizes that subconsciously. Note that there are exactly three of them, which the game makes a point to bring the number up often. Also, the fight takes place in the examining room, which Ito has stated is related to Mary's situation at the time.

I am not certain why the developers chose the gourney scene, specifically, but from the context it makes sense that this fight acts as a catalyst to the otherworld. Perhaps it is used to represent a further descent into his subconscious?

Xuchilbara wrote:Whitney got thru the game with out fighting. All boss battles are timed so you don't have to "fight" anything.

That's simply a game feature. I believe you are meant to kill them.


I agree. While I think all of the monsters are meant to suggest or represent some part of the bond between Mary and James or some aspect of her condition, only the Flesh Lips and Mary(ia) bossess represent her directly. More to the point, the Flesh Lips represent her own resentment and pain at her hospitalization, hence they are battled there. Mary(ia) herself represent the anger, pain and hate of James himself, all present in the form he can finally defeat, overcome and put behind him. Also, the fact that the monster becomes such directly from a human woman is meant to demonize someone - either Maria as just a "fake" of his beloved wife, or Mary as the woman who took away a chunk of his life without giving enough in return and, in truth, being someone he *could* live without.
Thus, the final boss is battled at the lakeview hotel, which is a place of many memories for the two of them, and can be seen as both an end and a beggining for the pair, and later, James himself.
 
 
 
 
 
 

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Post by Averak on Fri Feb 10, 2012 12:05 pm

nur_ein_tier wrote:
Raydoggamemusic wrote:Dude where do you find this stuff it's great?

I found it in a game called Silent Hill 2. Perhaps you've heard of it. =0) And in the images on Lost Memories and Art of silent Hill DVDs.


With all due respect.. this is a LOL.
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Post by Devoured on Sat Feb 11, 2012 10:07 pm

I wonder if the room and scene may have had Joseph-relevance at some point. I just thought of this so it's a little unpolished and may read a bit crackpotty but essentially this is it :

Initially the notes directed to James we get in the hospital were supposed to make us wonder if James [Joseph] didn't leave those for himself. In the end they were left in game simply to tell us what to do [I think this is also true for "There was a hole here..." and "If you really want to see Mary..." for example] but initially, James was chasing the murderer of his wife, Joseph [the murderer, not the wife], throughout the game. The diary on the roof is Joseph's aka James' and bullshit [the part about being cured and released the next day]. James jumped off the rooftop either to escape or to commit suicide, landing in the garden, being wheeled to the treatment room, it might be a backwards version of that event. Or not.
 
 
 
 
 
 

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Post by Mr.E.Nygma on Sun Feb 12, 2012 3:15 am

That looks mega cool wish they did that
Love me some HC
 
 
 
 
 

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Post by Mr.E.Nygma on Sun Feb 12, 2012 3:16 am

NarooN wrote:Meh, I liked HC's better. Yeah it was literal, but it had a purpose. The one in SH2 was just a completely random moment. It probably made you stop and think about what exactly it was you just saw, but other than that you realize the scene was pretty much pointless.



Yeah I agree it was really random. I prefered HC's
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Post by SvarteVinter on Wed Apr 25, 2012 8:34 pm

My question is why the garden is so damn small once you get to it. A disappointment, really.
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Post by nur_ein_tier on Wed Apr 25, 2012 10:53 pm

SvarteVinter wrote:My question is why the garden is so damn small once you get to it. A disappointment, really.

And where are the plants?
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