Watching an LP of this game and I forgot how good it is. Forget the Wii mechanics, I am just talking about the story and the way they made changes to the game because of the manner in which you play.
There is a lot of smart things going on. Even the cell phone was pretty cool.
Props to this game
- Otherworld
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Props to this game
I'm going to town either way.
- Otherworld
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- Joined: Tue Aug 31, 2021 2:28 pm
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Re: Props to this game
As radically different to the series as 4 was.
The most forward thinking in terms of technology.
The storytelling was the most ambitious.
Endings usually determined on a number of choices or points at the end of the game.
In this game the choices begin early.
I'm liking opening cupboards and drawers
And if I remember I still got the three in a bed ending!
The most forward thinking in terms of technology.
The storytelling was the most ambitious.
Endings usually determined on a number of choices or points at the end of the game.
In this game the choices begin early.
I'm liking opening cupboards and drawers
And if I remember I still got the three in a bed ending!
- Otherworld
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Re: Props to this game
If they did remake it I want to get rid of that huge warning screen at the beginning of the game telling you that your actions were being tracked.
That would allow for a much more honest result.
That would allow for a much more honest result.
I'm going to town either way.
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Re: Props to this game
That would be a better effect. Player completes the game. Moaning all the time about it (!) then that warning sticker comes up before the end credits.Otherworld wrote: ↑Mon Sep 19, 2022 2:39 pm If they did remake it I want to get rid of that huge warning screen at the beginning of the game telling you that your actions were being tracked.
That would allow for a much more honest result.
I don't code but it should be easy enough to not have that flash up every Game Over.
(At initial code have an extra 0 throughout the game that only turns to 1 if Game completed? And every Game Over trigger reads that code and if 0 it doesn't go to the warning sticker)
Well that's how I'd handle computer programming but probably the furthest thing from how it works!
- Otherworld
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Re: Props to this game
The warning changes the way people play the game. At the end of the game, they should have provided the stats, how they are captured, and how they relate to the particular ending you got.Norus_Rebirthed wrote: ↑Mon Sep 19, 2022 5:08 pmThat would be a better effect. Player completes the game. Moaning all the time about it (!) then that warning sticker comes up before the end credits.Otherworld wrote: ↑Mon Sep 19, 2022 2:39 pm If they did remake it I want to get rid of that huge warning screen at the beginning of the game telling you that your actions were being tracked.
That would allow for a much more honest result.
I don't code but it should be easy enough to not have that flash up every Game Over.
(At initial code have an extra 0 throughout the game that only turns to 1 if Game completed? And every Game Over trigger reads that code and if 0 it doesn't go to the warning sticker)
Well that's how I'd handle computer programming but probably the furthest thing from how it works!
Providing that warning at the beginning is like telling someone that there is a Cop sitting at a stop sign you are going to roll up on. You know every single person will stop dead at the sign. But that is not what would have really happened if they did not know there was a Cop sitting and waiting for them.
Plus it removes all subtlety from the game and kind of robs it from being even better IMO.
I'm going to town either way.
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Re: Props to this game
I sold my PS2 copy, as I never believed it was canonical.