devil hunter wrote:And a surprising number of people hates the RE7 demo.
Capcom had to say how much different the final game will be from it just to calm people down.
Also, many games were influenced by Slender too, that doesn't mean Slender was that good. It was simply popular, so other games wanted to cash in onto its success.
I knew that all the P.T. marketing can backfire and I was correct it seems.
Take a look at the P.T. clones like Allison Road and Visage. Let me tell you what they're not. They're not Silent Hills, they're P.T.
People feel sad about the cancellation of Silent Hills, but it seems like a some of them think that Silent Hills would've been like P.T., which wouldn't be the case.
Visage isn't made in mind of what Silent Hlls could've been, but what P.T. is.
It takes influence from wrong sources and reasons. I believe more that the reason for that game's existence is how popular P.T. is, rather than how good it actually is. Sure, Visage differs from P.T. a lot more than Allison Road, but that's not saying much.
Silent Hills would've been a third person horror game which would have weapons, health items etc.
Which brings me back to what I wrote before, the reception some people had towards RE7 demo.
They say that RE7 demo is too much like Silent Hills. That's wrong, it's not like Silent Hills, it's taking influence from P.T.
There's some hypocrisy in statements from RE fans, they say how that demo doesn't remind them of RE. P.T. isn't really like SH but people loved it.
Like I said, Capcom had to say how the finished game will have weapons, health items etc. Fans are glad because of that.
Now, how would fans of P.T. react to the fact that the finished product isn't in third person, you can actually defend yourself, enemies can be killed, you can cure yourself etc.?
Would they think it's as scary as the jump scare filled first person horror gmae they expected?
Besides, if those games were influenced by P.T. because it was so good and they respected it so much they wouldn't try to resemble it as much as possible like that, there's a reason those games are called "P.T: clones".The developers know what people want, they know what happened to P.T. and Silent Hills, it's a prefect cash grab oppportunity.
And it works. It's a perfect way to garner interest, to make their own product popular.
If RE7 will be so different from the demo, why make a demo like that? Think about it...no, the answer isn't "because Silent Hills did the same thing (OK, it kind of is...ugh...you know what I mean).
The difference between the two is actually in PT's name. Teaser. It was not a demo.
We never knew what Silent Hills was going to be. PT was a brilliant marketing ploy, and pretty awesome teaser in and of itself.
What people are trying to do with these clones is to capitalize on the hype it created, as well as the fact that Konami just dropped it, adding even more drama to this story with the axe falling on Kojima as well.
Bottom line here, is the fact that regardless of who made the teaser, it was still a fantastic little game. Adding Silent Hill and Kojima and Del Toro and Konami to the mix was just fuel to the fire. But the fire was already there because the teaser was just that good.
Last edited by Otherworld on Fri Jul 22, 2016 1:51 pm.
The reason to make a AAA game these days is passion for the job, not the money. But in the case of Konami, I think was executed the mediocrity plan of reducing the size of the Company to keep high profits - an extreme situation. I am not aware of a major financial problem, so the decision is about the money only, witch will never fit with making first quality product, and included the reduction of income too (income decreased but costs decreased more, so profits has increased). They also achieved the objective of making mobile games a high profitable division.
In comparison with another companies, I am very skeptical about the capability of Konami to keep high profits with continue of losing revenues. Companies like Apple keep some lines of production (as PCs) because of the general marketing strategy, it's usually a bad idea just cut off what is not making profit. Capcom has already "stoled" SH franchise with RE7, Konami has lost this field.
Konami doesn't have to worry about AAA game development since they make so much money from all their other ventures. Making actual AAA games again would just bring them back to where they were before. They don't care.
At the very least Resident Evil is as good as it's ever been. I quite liked Revelations 2 and I'm finding 7 very agreeable so far.
Silent Hill had a good run if this is the end. Maybe somewhere down the line someone will create a sort of spiritual successor, but I don't see that in all the first person independently developed games we're seeing so far (I can't vouch for the quality of most of them, albeit).
If nothing else, hopefully Death Stranding will be a hit and at least we got that out of the deal.