Hi guys, i finally started to work on this proyect that i always wanted to do, now that i got some free time i can make it without any problem and rush. My goal is to remake the entire Old SH area. The level is built with 1x1 meter squares like in the original game, this allows me to recreate an exact replica, each building, sidewalks, streets, light post, signs etc are conformed with 1x1 meter squares.
These are the programs that im using:
GOOGLE SKETCHUP --------( For 3D moddeling ) WINGS 3D ----------------------( For UV Mapping ) PHOTOSHOP ------------------( For textures ) UNITY 3D -----------------------( Graphic Engine )
I use the ¨Line Mode¨ in ePSXe for reference to build each building in G.Sketchup in 1x1 square meters, then i export it to Wings 3D to apply the UV Map, then i create the textures wiht Photoshop and finally export it into Unity 3D in 3DS Format.
As you can see in the image above, the building has 10 meters high and 16 meters wide. Each door has two meters high and 1 meter wide, the windows are the same. In this particular case, the building above has the door with 2,50 meters high by 1 meter wide. The sidewalks are 4x4 meters each one etc. The whole building is divided in various groups to make it work with the Occlusion Culling in Unity 3D. The same rule apply for each building.
Here is a video i made showing what i got so far, notice that there are some placeholders buildings, that not corresponds to the OLD SH Area, these are some early buildings that I did before starting this project. Those buildings, are from Central SH area, Green Pharmacy, the building with stairs etc, so ignore them.
NOTE: I got some problems with the trees, for some reason the game lags a bit, guess it has too much polygons (foliage). So, If anyone wants to help me creating a low poly tree it will be helpful It must be the same shape like in original game.
Right now im making a few buildings from the right side of the bridge, front of Convenience Store. Also, i have to make traffic lights, mailboxes, hydrants, drain pipes etc.
I will update this thread continuously, so stay tuned
Last edited by Giromancy on Sat Apr 18, 2015 5:46 pm.
Hey Giromancy! Amazing Project! can i compose musics for this project? I want to work with you, i'm a musician, composer and sound design, I could compose original tracks for your game! It would be musics based on silent hill! Tell me your answer! DDD Great job!
Sorry guys for the delay, but i had some pending issues and i had to stop this proyect, but im working again.
Thank you all for your comments, i really appreciate
Forty6n2 wrote:Oh, this is looks very neat, gotta try soon, thanks for the demo! Here mirror on mediafire (dropbox can disable the link in any minute because of limited bandwidth): https://www.mediafire.com/?nrp7x6tnhtqhpnx
Thanks PaulSilentin for your upload, i just updated the thread with your download link. I had no problems with Dropbox yet, so, fingers crossed.
Forty6n2 wrote:I just tried the demo, and I really have to applaud your texture work. This is the best the town has looked in a long time, IMO.
Thanks Forty 6n2, i appreciate your words
Sparagas wrote:Hi I used the same method to recreate pixel perfect oldtown map. you can see it here
Nice work, are you still working on this?
Well, back to the topic, here are some updates:
*The Right side of Bachman Rd, next to the bridge is finished, all the buildings done.
*Part of Finney St. is done. East side to be exact.
*Houses, mailboxes, hydrants etc.
I had to redo the tree because the old one for some reason was generating too much lag.
Some screencaps took from the game:
New Main Menu:
Some screencaps took from Wings 3d and the UV Map:
WINGS 3D OBJECTS AND UV MAP
Some screencaps from in-game with no fog and draw distance set to: 150. (25 is the value that im using with fog enabled):
NO FOG & DRAW DISTANCE
By last, here is a second version from this demo to download: