Tomm talks about how the source code they received for the games weren't even the final versions of said code.
"We got all the source code that Konami had on file -- which it turns out wasn't the final release version of the games! D'oh!"
. . .
"So during debug we didn't just have to deal with the expected 'porting' bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we'd never seen before. A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point Heather was blue."
That explains a lot. This is more of Konami's fault than it really is Hijinx's. Even though Hijinx never really made world-renowned games before, I still think it blows that they got their names slandered so hard due to this HDC. I knew something was up with this, but this is finally a confirmation as to exactly why it was such a botched release. Q. Valintyne and I also confirmed our theory that production on the game was probably done well before the game actually released, since the game has a "2011" copyright notice on it.
The delays of the game were pretty much just terrible Konami marketing, them attempting to release all three around the same time as each other. Thankfully Downpour wasn't bug-riddled but still had the autosave issue which caused stutter, and BoM ended up getting delayed until Fall 2012. Seems Konami has learned their lesson in this case.
The article itself is a great read though. It busts the misconception that HD remasters are "easy to do" and don't take much work besides just "simply upscaling the game to x resolution and adding trophies."
Also noted at the end is that Hijinx is apparently trying to fix "all" of the issues, not just a few of them. Still no release window for the patch given.
Also just a quick notice: I don't expect this thread to blow up too much, but don't let it become a flamefest like the last one did. There's no need for baseless name-calling and accusations. The only people we can truly blame in this are the marketing bigwigs at Konami, not Tomm and not even Hijinx.