Restless Dream

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Why do you love or hate Downpour so much? * spoilers *

Post by Restless Dream on Fri Oct 18, 2013 10:36 am

To be fair I think a lot of it is incidental family resemblances due to them being designed on the same engine. Though it is worth noting I came to this opinion independently of any suggestion.
 
 
 
 
 
 

clips7

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Why do you love or hate Downpour so much? * spoilers *

Post by clips7 on Wed Oct 23, 2013 6:46 am

Overall though, I loved it. It's the best of the new series because you really felt there was honest to god effort. They took good aspects of the trilogy and at the same time attempted to bring the series in a new direction. I heard some member of Team Silent might be on board SH9, but I really wouldn't mind if Vatra gave it another go. I think they respect the source material enough and have good enough gaming sensibilities to make something really special.


I completely agree with this....i respected Vatra's effort simply because they did what alot dev's have failed to create...atmosphere...and this game has tons of it when the monsters aren't around. St Mary's stage play i thought was amazing and the movie theatre sections both was a creative nice touch. I too wouldn't mind seeing Vatra given another shot with more monetary resources and time given to really produce a really polished game...
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Why do you love or hate Downpour so much? * spoilers *

Post by Shaiit on Thu Oct 24, 2013 6:22 am

I don't like the technical,graphical issues, the chase sequencies are a bit too many in numbers and maybe it could have more (and maybe better-designed?) monsters and bosses.
I love everything else though, fantastic story,characters,exploration,side quests and an attention to details as far as locations go.
Don't worry..I'm not crazy. At least I don't think so.
 
 
 
 
 

C3H6N6O6

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Why do you love or hate Downpour so much? * spoilers *

Post by C3H6N6O6 on Sat Oct 26, 2013 2:20 am

I thought the game was alright, but it will never cease to amaze me how this is considered a Silent Hill game. I haven't played DP in a long, long time, but if I remember correctly, this game had absolutly nothing to do with Silent Hill. I did not like the character or monster design, and the combat isn't good, but with some improvement, name the town something else and leave Silent Hill alone(until they make a good one that isn't a pathetic, terrible rip-off of SH2), it would be fine by itself, or a series and make the ending
REVEAL SPOILER
where Murphy and that b**** cop are swapped

the right one, or any ending.
hej
 
 
 
 
 

devil hunter

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Why do you love or hate Downpour so much? * spoilers *

Post by devil hunter on Sat Oct 26, 2013 3:02 am

What makes you think it has nothing to do with SH? I also don't see how it's a rip off of SH2. Are the games that have something to do with the cult rip offs of 1?
 
 
 
 
 
 

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Why do you love or hate Downpour so much? * spoilers *

Post by CrazyCatLady on Sat Oct 26, 2013 12:43 pm

It had everything to do with Silent Hill. It took place IN Silent Hill. It's CALLED Silent Hill. It added a lot of background and history on Silent Hill. Even a location that was previously seen in another SH game was seen in Downpour.

Despite all that, you don't have to be in Silent Hill for things to happen. 3, Homecoming, and 4 proved this. That's beside the point though cause Downpour took place inside Silent Hill.

Oh, and Downpour had nothing to do with 2, so I'm not sure where you're getting the "rip off" thing from.
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Why do you love or hate Downpour so much? * spoilers *

Post by Crystopsy on Wed Oct 30, 2013 9:27 am

Pros:
-Something that struck me early on was the atmosphere, it really set the mood.
-The game is chock full if great puzzles.
-EXPLORATION - This is probably what I enjoyed the most. Just being able to roam free around the town and check every nook and cranny. This is something I've always wanted in a SH game, compared to those that were linear or felt constricted.
-Rain effects/Thunder storm - this added to the ambiance of Downpour drastically. It made it harder to see, the roaring thunder made it even hard to think at times - it just felt right for Silent Hill. And they didn't overkill with it.
-I was kinda opposed to the way you had to open doors at first, having to twist the handle and slowly creep in, but it grew on me as the game progressed.
-More realistic encumbrance/inventory space.
-Side Quests - they were extremely fun, with exception to the one I couldn't finish because the GODDAMN FISHING ROD WAS GLITCHED OUT OF THE GAME! :lol:
-The return of static camera angles on certain missions.

Cons:
-This may sound subjective, but I really wasn't feeling the vibe of the soundtrack. (If only I could've strapped that jukebox from the diner to my back...and have never ending monays.)
-Lack of thought, design or variety in terms of the creatures, that was quite disappointing.
-Boss fights?
-The combat system was mediocre, not a huge improvement from Homecoming.
-The dreaded lag. Even after I installed the patch, I got copious amount of lag throughout the game. Sometimes the game would even freeze for periods of up to two minutes.
-Murphy is a great protagonist, yes, but SH is long overdue for a female protagonist - one with a unique backstory.
-Really didn't like being chased by the Void throughout the game, once was enough.

Overall, I think it's safe to say Silent Hill: Downpour is an improvement from the games that haven’t lived up to expectations in the past, but it still could've used a little more work.
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Why do you love or hate Downpour so much? * spoilers *

Post by Otherworld on Wed Oct 30, 2013 11:03 am

I have to agree with devil hunter and WhiteClaudia. With the technical glitches and lack of monster design aside, Downpour.... to me ..... just felt like Silent Hill. I don't know if any of you know what I mean.....
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Why do you love or hate Downpour so much? * spoilers *

Post by Shaiit on Thu Oct 31, 2013 2:26 am

''I have to agree with devil hunter and WhiteClaudia. With the technical glitches and lack of monster design aside, Downpour.... to me ..... just felt like Silent Hill. I don't know if any of you know what I mean.....''
I know what you mean and I agree too.And it feels like SH without being cheesy as lets say Origins.
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sameday

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Why do you love or hate Downpour so much? * spoilers *

Post by sameday on Wed Nov 06, 2013 2:03 pm

Can this game really be called a traditional survival horror or psychological?
 
 
 
 
 
 

devil hunter

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Why do you love or hate Downpour so much? * spoilers *

Post by devil hunter on Wed Nov 06, 2013 3:11 pm

SH games in general are pretty much both, but way more emphasis on psychological.

Why do you ask?
 
 
 
 
 
 

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Why do you love or hate Downpour so much? * spoilers *

Post by Lilith on Wed Nov 06, 2013 5:40 pm

I didn't get a "Silent Hill" vibe from it per se, but it is more Silent Hill feeling to me than Homecoming.
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Why do you love or hate Downpour so much? * spoilers *

Post by DatFatChocobo on Thu Nov 07, 2013 2:27 pm

Crystopsy wrote:Pros:
-Something that struck me early on was the atmosphere, it really set the mood.
-I was kinda opposed to the way you had to open doors at first, having to twist the handle and slowly creep in, but it grew on me as the game progressed.

Cons:
-Lack of thought, design or variety in terms of the creatures, that was quite disappointing.
-Boss fights?
-The combat system was mediocre, not a huge improvement from Homecoming.
-The dreaded lag. Even after I installed the patch, I got copious amount of lag throughout the game. Sometimes the game would even freeze for periods of up to two minutes.
-Murphy is a great protagonist, yes, but SH is long overdue for a female protagonist - one with a unique backstory.


Agreed with all of the above, the parts I've kept anyway. ;-P

The monster design was horrible. The combat was okay, but rather finicky at times. The lag was off putting and happened far too often. And yes, I too would LOVE another female lead role, it's long overdue.

As for the slowly opening of doors qualm, this for me was one of the best aspects of the game. I'd love to see this added to future games of the series(when ever that may be) as it really helped up the tension of not knowing just what would/could be lurking on the other side. It's the little things! Same goes with the positioning of the flashlight.

I wish the game would've ended after the Cave of Tears, that way I could have kept up the praise I was initially giving the game. :ninja: For up until the free-roam business this game was simply incredible.
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sameday

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Why do you love or hate Downpour so much? * spoilers *

Post by sameday on Thu Nov 07, 2013 3:13 pm

Actually homecoming felt a little more survival horror than downpour.in homecoming even though Alex best weapon was the knife and you could kill everything with ease and not get hurt.homecoming had save points instead of auto save(which builds tension making you presume more cautiously),it didn't make me really fear the monster but there was a little tension in homecoming sometimes making you tread some of the encounters.

But things I see a little off balance is in homecoming it force's you to fight while in downpour it basically made it hard to fight, really giving you no choice but to run.in traditionally survival horror there's a balance of both "example where in both silent hill and resident evil every one encounters that part where these a few monster that look like you can run through but at the same time if mistaken that's it.

Also psychological aspect I don't see it in these two games.I mean psychological horror means to mess with your mind.in this games I don't see that.there's no real scary or creepy imagery there nothing really making your imagination go wild cause in both games all it feels like I'm really in empty hallways and rooms with nothing fascinating or disturbing to see.in both otherworlds in both games there really nothing there.in Alex's all I see is just rust like a strip down version of alessa's nightmare and in dp you can't really see cause all your doing is being chased the whole time and the moments you do feels like I'm playing a completely different game.

Imo

Also just have to say it cause I think its funny, there nothing wrong with side quest but if Murphys really wants to leave why would he waste time with them lol.
 
 
 
 
 
 

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Why do you love or hate Downpour so much? * spoilers *

Post by CrazyCatLady on Thu Nov 07, 2013 3:16 pm

sameday wrote:Actually homecoming felt a little more survival horror than downpour.in homecoming even though Alex best weapon was the knife and you could kill everything with ease and not get hurt.


...But that takes away from the survival horror concept. It does with me, at least. *shrugs* Being able to kill every monster with ease, even with your weakest of weapons, isn't survival. Survival would be more of a challenge; making you want to run for your life and hide.
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Why do you love or hate Downpour so much? * spoilers *

Post by devil hunter on Thu Nov 07, 2013 3:22 pm

sameday wrote:Also psychological aspect I don't see it in these two games.I mean psychological horror means to mess with your mind.in this games I don't see that.there's no real scary or creepy imagery there nothing really making your imagination go wild cause in both games all it feels like I'm really in empty hallways and rooms with nothing fascinating or disturbing to see.in both otherworlds in both games there really nothing there.in Alex's all I see is just rust like a strip down version of alessa's nightmare and in dp you can't really see cause all your doing is being chased the whole time and the moments you do feels like I'm playing a completely different game.


It worked for some people, also SH games are psychological horror because it's all about the psyche of the characters.

sameday wrote:Also just have to say it cause I think its funny, there nothing wrong with side quest but if Murphys really wants to leave why would he waste time with them lol.


You make him do them.
 
 
 
 
 
 

sameday

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Why do you love or hate Downpour so much? * spoilers *

Post by sameday on Thu Nov 07, 2013 3:46 pm

@white that why I said "even though" because like you said is true.it takes it away a lot of th ehorror.when I think of knife I think holy Shit there no way in hell I'm taking anyhing Down with this thing but in homecoming since the combat improve the horror and survival went down rapidly.but at the same time I don't want to run from everything and be completely defenseless.that what I like about older traditional survival horror.it had a balance of both building better tension.
Making you think before you shoot.

@devils that's true but I really like those thing mixed with the character psych without it it feels more of less.

I didn't do the side quest it seem's pointless to me what do I get out of it ammo for a gun I'm never gonna use or a weapon that break like the rest or health I'm going to use right then and there because I lost health trying to get it or story's that aren't so interesting or revalent to what's goin on in the games story.
 
 
 
 
 
 

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Why do you love or hate Downpour so much? * spoilers *

Post by clips7 on Sat Nov 09, 2013 8:16 am

Downpour had it's moments. I think there was a couple of sections where you wasn't actually being chased. i remember that hallway in the middle of the game where you had to pick the right doors to escape it? If you kept going thru the wrong doors, you would be trapped in that area forever. And who could forget about the endless staircase?...(that caught alot of folks off guard)... :mrgreen:

I think the side-missions would have fared better if they was more streamlined into the storyline, instead of being all over the place in certain scenarios...a couple of them were placed in sections that was in conjunction or on the path of the main storyline, so those worked out well, but dealing with that guy in the sewer, and that other side-quest with the symbols all over town that had you going back and forth between the maps?...annoying.

I don't give them too much heat tho, because i praised them for trying something new and the town of SH actually felt fully realized...i still don't agree with SH having a subway system, from the way it was initially set up, but i appreciate the overall effort that was put into the game..it has flaws,(weak enemy design/behaviors etc) but i could tell they was really trying to give us something different.
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Why do you love or hate Downpour so much? * spoilers *

Post by jam6i on Sat Nov 09, 2013 11:07 pm

sameday wrote:Can this game really be called a traditional survival horror or psychological?


It's more of a psychological detour rather than a traditional survival horror one. It's definitely not scary nor is it terrifying. It has numerous comical moments and a ton of unintentional hilarity. Yet as others have said, it has tons of heart and passion in it. It has more atmosphere than Origins, Homecoming, and Shattered Memories combined. In the end, it's a passionate effort that will age as well as SH4 has. People hated 4 for the longest time, but over the years it has become on of the strangest, oddest, and most loved entries in the series.

With just the right amount of weirdness coupled with genuine love for the series, any development team can create a great entry. If you lean on mimicry (like Homecoming and origins did), you end up with a subpar entry.

Each new entry should challenge preconceived notions while still maintaining the Silent Hill love. SH2 did this. SH4 did this. Shattered Memories did this. Downpour did this. SH3, Origins, and Homecoming did not do this.

Maybe this is a good reason why I f*cking love Downpour so much. It felt like a Silent Hill game, but SO MUCH of it felt new and original to me. I get the same feeling of nostalgia from playing Downpour that I get while playing SH2. Both of these entries are landmark entries in the series.
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Why do you love or hate Downpour so much? * spoilers *

Post by nur_ein_tier on Sat Nov 09, 2013 11:14 pm

Shaiit wrote:I don't like the technical,graphical issues, the chase sequencies are a bit too many in numbers and maybe it could have more (and maybe better-designed?) monsters and bosses.
I love everything else though, fantastic story,characters,exploration,side quests and an attention to details as far as locations go.

The technical issues really killed it for me. I could overlook the monster designs if it didn't freeze up and glitch out on me. And this is why I haven't played it very much.

I did enjoy a lot of the sidequests and the visuals in many areas, though.
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