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asdf

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what would you have wanted or changed in the game

Post by asdf on Sat Aug 18, 2012 4:41 am

I was thinking this game had potential but it wasn't executed right my question is what is it you would want to change differently.whether it was monster designs and there meaning.different ideas what could of work and how the story could of went what the atmosphere should of been like or the theme anything like that what ever would of sound like a good idea or even how the world should of transitioned this is a free of thought forum


If you thought the game was good and like what they i would also like to know what work.what you like it about anything like that was it the character,monnter,atmosphere or more.
Last edited by asdf on Sat Aug 18, 2012 6:00 pm.
 
 
 
 
 
 

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what would you have wanted or changed in the game

Post by rollerfan222 on Sat Aug 18, 2012 5:05 am

I thought Downpour was a good game, it's just that I didn't like it as much as others.

I agree with you partly that it wasn't excecuted right.

There's nothing wrong with the meanings or symbolism in the game. It's just that the majority of the Designs were mediocre at best.

Voice acting was ok, I personally didn't like some of the actors (Anne, Kid in the Monastery)
The kid felt dull and robotic. But i guess it ads to the creepy factor to some people.

I thought that the Diary/Map/inventory interface was an annoying and horrendously designed chore.
Seriously who the fuck got rid of the map button?

There's something about Murphy's model in the game that makes him have this permanent light radiating from him like hes a lantern, but in a matte way. You know like dull light coming from his clothes, don't know if it's my copy.

Also, his pathetic jumps were funny as hell :lol:

Allthough the score was very decent, i felt Licht could've done a less generic and more interesting OST at least.

The combat was annoying but it doesn't matter since you can escape 60% the Monsters in the game.
But even it that's the case, they could've at least tried to generate a more enjoyable fighting system which wasn't frustrating. Afterall it's a videogame.

And it's obvious that the game has several terrible technical aspects so i won't go in depth to it.
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what would you have wanted or changed in the game

Post by Floodclaw on Sat Aug 18, 2012 7:37 am

Most of all, I just wanted to explore the Otherworld without being chased.
 
 
 
 
 
 

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what would you have wanted or changed in the game

Post by clips7 on Sat Aug 18, 2012 8:55 am

I think i already kinda stated what i would've changed or slightly altered in this game..but hereitgoes...

The enemy design and mannerisms- I could've lived with the weak enemy design if they had better characteristics and mannerisms...both the screamers and the prisoners had the same fighting tactics....attack ,dodge and block...the prisoners even had punching and kicking animations...not scary in the least.
Might as well have been fighting normal humans

i would've changed their behavior to a more menacing and disturbing prescence...think of how slow moving and disturbing the Re-generators moved in RE4..something along those lines...this may have been detrimental a bit in the open world, but if you render enough of them, i think you could've still achieved the required impact..SH isn't really all about combat (it's a psycological and a mental melt)...and running past these creatures with their disturbing behaviors and movements combined with the storms and the very fact that you could still possibly engage them, still would have created an un-unerving experience

I would not have included the chase sequences. even tho they were implemented better than what was seen in SM, i would have preferred you explored the otherworld segments, because some them did look interesting if you would have had time to explore them.

The side-missions? I kinda liked that they tried something new there...my only complaint there was that i probably would have streamlined those better instead of having to go all over the place to solve them..it kinda made you feel dis-jointed from the main storyline, even with the underground shortcuts..but i really liked the induction of it overall.

That's about it, i thought they nailed the dark creepy atmosphere in the buildings when you were by yourself and exploring...Downpour stood on it's own without trying to imitate past games for once (outside of the chase sequences)
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schlaufuchsMIKE

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what would you have wanted or changed in the game

Post by schlaufuchsMIKE on Sat Aug 18, 2012 4:22 pm

The thing that Downpour did amazingly was hat it brought life to the fog world with the menacing feel that came with storms drawing out more enemies. That being said, it's too easy to evade storms - just run inside and it's immediately over. I think it would have really worked if all the entry doors would become locked (except for main mission locations) to force the player to deal with the storm (or find a quiet alcove somewhere... Make you work for it, anyways). If that were done, the storm length would have to be reduced (I stood out waiting for it to end once, and it took forever).
Last edited by schlaufuchsMIKE on Sun Aug 19, 2012 6:21 pm.
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what would you have wanted or changed in the game

Post by KiramidHead on Sat Aug 18, 2012 6:35 pm

I would have liked more major indoor areas connected to the main story. There's only three or four, two more would have been enough for me.

Also, the monster designs were just okay to me for the most part. I quite liked the Dolls and both bosses, but the screamers and weeping bats were just okay. The main problem with the Screamers for me was that there were just too many of them throughout the game. The prisoners, on the other hand, were pretty bad. A few more monster varieties wouldn't have hurt the game either, TBH.
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asdf

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what would you have wanted or changed in the game

Post by asdf on Sat Aug 18, 2012 7:40 pm

TO me i felt like they had a good idea. prison it basicly a place of many emoitions if you think about a place filled with story and isolation, feeling weakness, acceptance, selfpity and consonances but not by what right or wrong but by what your idea and moral stands

my idea is they should of took away the scene where murphy kills Napier in the shower.to me i had a scene in my head where murphy confront napier or maybe another inmate in silent hill while him and the other inmates are trying to get out of there. murphy finds another inmate or napier in a big room and if you look at the room it looks disguting like streaks of dark dry blood on the ground and all the walls have dark greeninesh mold look.the room looks like a transtion to the other world but in reality its there nightmares runing simultaneously it looks like just a disgustion room but it represents there nightmare the dry blood meaning murphys grudge he held onto for so long and wanting revenge and the mold that look like stains representing the imates life and past decision he made a metphor of 'can you live with choices in life' the stains is like memorys of guilt that no matter how hard he tries to forget or act like he doesnt care in the back of his mind he still feels guilty for his doings and the room represting in there hearts or subconscious.i wont go into details or dialogue or what would happend but just this basic or ideal of the scene i had in my head

Also i thought the moral chocie thing doesnt work in this game there was no real consequence or changes in this game not saying it couldnt work but they didnt nothing it either you try being good or an asshole but the scene plays the same.but als i like more of the getting to the know the character identifing with them to you instead of you mold him into either an asshole or a nice guy but that was a small problem to me.and there other problems i had but a few big but other small and they could of add more to the story and had monster with meaning i thought about a couple but i wont go into that.but again it had potenial to be a great game and could of been ten times better than what it is and prison is the pefect example of a personal hell

and monster felt well like everyone said just so unispired like not to much thought went into them

and i have much more things but for what i did like
murphy seem like a likeable character to me
open world is fine if done right
few things here and there work not the worst game but could of been ten times better if done right

Also the ending felt cliche it either he did or didnt which was disspointing and two good ending are basicly the same with a little change and it wasnt really pleasing it felt really sloppy only ending i thought was good was the role reverseal ending and the joke ending which was nice instead of a ufo ending which is fine.
 
 
 
 
 
 

devil hunter

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what would you have wanted or changed in the game

Post by devil hunter on Sun Aug 19, 2012 1:58 am

Monsters are lame looking (except for Bogeyman, Doll and Wheelman) but they have lots of symbolism. There's a lot of symbolism in the game, actually.
 
 
 
 
 
 

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what would you have wanted or changed in the game

Post by captain crowbar on Sun Aug 19, 2012 5:26 pm

devil hunter wrote:Monsters are lame looking (except for Bogeyman, Doll and Wheelman) but they have lots of symbolism. There's a lot of symbolism in the game, actually.


Like what specifically? I mean, I get that Murphy was in prison. They let us know that right off the bat...but what else were they trying to say?
"I've seen things you people wouldn't believe. [laughs] Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like [coughs] tears in rain. Time to die."
 
 
 
 
 

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what would you have wanted or changed in the game

Post by devil hunter on Mon Aug 20, 2012 2:16 am

Depends. Are you talking about the fact that I mentioned that monsters have a lot of symbolism or that I said there's lots of symbolism in the game?

Ask me something specific and I'll try to explain it (I'm not some expert of the game and I maybe forgot some things).

REVEAL SPOILER
You can really learn a lot about Murphy in his actions towards other people. For example, when he learns about the accident in the mines, where all those kids got killed, he's acting kind of aggressive towards J.P., he blames him for that, even though he swears it was just an accident etc. (also, I see some kind of irony there, Anne later accuses Murphy of attacking her father and he swears he didn't do it etc.) Murphy seems to be very protective when it comes to children being attacked, and not just children. He rushed to save that Screamer because he thought it was a woman being attacked.

I noticed a theme in the game, there's lots of stuff about kids being killed or injured etc. like that mine ride, Bogeyman killing that kid, Charlie's death, that sidequest with the little girl etc.

Also, after J.P. commits suicide you go on a train ride which becomes a train ride from hell and then you see Monocle Man. I think that might symbolize what Murphy thinks of J.P. because of the accident etc.

There's also a "car theme" in the game. You see that Murphy knows a lot about cars, like when he sees that old car and meets Howard for the first time. In the cinema sidequest, there's a car in front of Murphy's house and from the looks of it, it's being fixed.

Plus, Murphy stole a police patrol car to get himself in jail. There's a sidequest involving patrol cars, maybe symbolism of the fact that he stole one?
When he meets that kid in the Monastery, he's playing with a police car toy and Murphy mentions how his son loved these. Seems like his son shared his passion about cars maybe. Also, it's specifically a police car toy, plus that kid may also symbolize Frank, so maybe that's another connection.


There's lots of stuff like that in the game.
 
 
 
 
 
 

asdf

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what would you have wanted or changed in the game

Post by asdf on Mon Aug 20, 2012 4:37 am

devil hunter wrote:Depends. Are you talking about the fact that I mentioned that monsters have a lot of symbolism or that I said there's lots of symbolism in the game?

Ask me something specific and I'll try to explain it (I'm not some expert of the game and I maybe forgot some things).

REVEAL SPOILER
You can really learn a lot about Murphy in his actions towards other people. For example, when he learns about the accident in the mines, where all those kids got killed, he's acting kind of aggressive towards J.P., he blames him for that, even though he swears it was just an accident etc. (also, I see some kind of irony there, Anne later accuses Murphy of attacking her father and he swears he didn't do it etc.) Murphy seems to be very protective when it comes to children being attacked, and not just children. He rushed to save that Screamer because he thought it was a woman being attacked.

I noticed a theme in the game, there's lots of stuff about kids being killed or injured etc. like that mine ride, Bogeyman killing that kid, Charlie's death, that sidequest with the little girl etc.

Also, after J.P. commits suicide you go on a train ride which becomes a train ride from hell and then you see Monocle Man. I think that might symbolize what Murphy thinks of J.P. because of the accident etc.

There's also a "car theme" in the game. You see that Murphy knows a lot about cars, like when he sees that old car and meets Howard for the first time. In the cinema sidequest, there's a car in front of Murphy's house and from the looks of it, it's being fixed.

Plus, Murphy stole a police patrol car to get himself in jail. There's a sidequest involving patrol cars, maybe symbolism of the fact that he stole one?
When he meets that kid in the Monastery, he's playing with a police car toy and Murphy mentions how his son loved these. Seems like his son shared his passion about cars maybe. Also, it's specifically a police car toy, plus that kid may also symbolize Frank, so maybe that's another connection.


There's lots of stuff like that in the game.


im not here to talk crap about your view on the game i just wanted to say that would of made more sense if they didnt have that moral choice in there because in a why your molding murphy into either a nice guy or an asshole pyschopath which to me if it was removed it would of made you study and understand who murphy is like in other characters in other games but your deciding who murphy is which kinda drew me a lil bit away from murphy and not feeling like he a person but just a character in a game
 
 
 
 
 
 

devil hunter

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what would you have wanted or changed in the game

Post by devil hunter on Mon Aug 20, 2012 4:45 am

Yeah, moral choices could've been better. You also decided what kind of a person James is in SH 2.

Murphy is probably the most human protagonist so far.
 
 
 
 
 
 

asdf

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what would you have wanted or changed in the game

Post by asdf on Mon Aug 20, 2012 7:56 am

devil hunter wrote:Yeah, moral choices could've been better. You also decided what kind of a person James is in SH 2.

Murphy is probably the most human protagonist so far.


True but it isn't a press a or b choice it how you act in the game and what you do in the game giving you mystery to how you are. while in this game it (A) murphys nice or (B) Murphy's an Asshole that it and the endings in SH 2 aren't just either good or bad endings like in this game its either you did it or you didn't that's it in SH2 in a way all endings are good or creepy like in water ending some see it as bad but is it? James accepts what he did but he doesn't wana continue on cause he can't imagine life without the person he loves so he rather be with her in the after life or in the rebirth ending he didn't wana just accept his wife was dead so he decide to bring her back.it leaves more mystery making you wonder did it work?was it successful ? Did she come back like she was before or was it some pet cemetery type thing were she comes back as something evil leaving a creepy feeling.also you didn't really mold James you just made him view difference choice. And also no matter what choice you make in this game they playout the same way which I don't see the point in the choice system thing if It ain't gonna change much
 
 
 
 
 
 

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what would you have wanted or changed in the game

Post by the_corinthian on Mon Aug 20, 2012 10:17 am

the monster design, although i thought was good, wasn't good enough... it's waaay better than Homecoming, that's for sure, but they lack the "what the fuck is THAT!?" factor that made the first 4 game monster's (and I think origins too) so creepy and so good.

And like someone already said, I would've loved to explore the otherworld without being chased, there was a lot of interesting things to see there.
 
 
 
 
 
 

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what would you have wanted or changed in the game

Post by Mercury on Wed Aug 22, 2012 5:10 pm

Floodclaw wrote:Most of all, I just wanted to explore the Otherworld without being chased.
Yeah, I'm still not in love with that aspect. I really loved what they did with the otherworld in general, but the chases must get really tedious.

I agree with a lot of Roller's points too, especially the majority of the monster design. It wasn't awful, but it wasn't very good either. I loved the mannequins though.

My main gripe is that although the throwbacks to the old games were a treat, I'm desperately waiting for a game that will stand completely on its own without throwing a bone to people who have played all of the games. I'm not saying it was a terrible thing in DP, but it's a bit disappointing just because I feel like it did a lot of original things without any of that.
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what would you have wanted or changed in the game

Post by Wren on Wed Aug 22, 2012 5:47 pm

Not a single thing.

There were certain things that I nitpicked at first, but then I realized that it wasn't anything that annoyed me about the other games.

It looks like things are getting too spicy for the pepper.
 
 
 
 
 

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what would you have wanted or changed in the game

Post by OneFreeMan on Thu Aug 23, 2012 10:28 am

The isn't a great deal I would change really.
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what would you have wanted or changed in the game

Post by captain crowbar on Fri Aug 24, 2012 2:29 pm

There may have been symbolism, but it wasn't hidden at all. It was like everything deep about the game was highlighted in the script for the players so they didn't have to work for it.
"I've seen things you people wouldn't believe. [laughs] Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like [coughs] tears in rain. Time to die."
 
 
 
 
 

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what would you have wanted or changed in the game

Post by devil hunter on Fri Aug 24, 2012 2:39 pm

Seeing how people got some symbolism wrong, I think they did a good job, besides not everything needs to be so super subtle.
 
 
 
 
 
 

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what would you have wanted or changed in the game

Post by captain crowbar on Fri Aug 24, 2012 3:16 pm

What did they get wrong? Surely everyone can tell that the main theme of the game is Revenge. That's practically the tagline.
"I've seen things you people wouldn't believe. [laughs] Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like [coughs] tears in rain. Time to die."
 
 
 
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