Assuming we get the gun from the trailer in-game, how is it going to "break?"
Is he going to run out of bullets and then just throw it at a monster and never pick it back up again?
It's good that they're including realism for once, but there's a lot of ways that these concepts can go badly. I'm just being negative, though. I'm not going to know until I'm actually playing the game I suppose.
I really like that there will be occasional fixed camera angles. Those are always nice.