gustavopi

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Post by gustavopi on Mon Apr 23, 2012 2:20 pm

I was reading a review about Downpour. I found an interesting point: the formula that creates the horror in the original game series wasn't used anymore. So the movie create scary with the mood, the visuals an monsters but not with the psychological appeal where the monsters are "connected" with the protagonist (PH - James). Even if I agree that the movie is good, the excuse for using another type of horror to build the story/characters got nothing to do with the fact that is a movie and not a game. I still think that was a mistake that cause not just a bad reception by some fans but also some bad critics reception.

I have seen some good remakes, I can dream about a remake of this movie - even with Gans and Avary back!
 
 
 
 
 
 

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Post by GreyChild on Mon Apr 23, 2012 2:52 pm

gustavopi wrote:I was reading a review about Downpour. I found an interesting point: the formula that creates the horror in the original game series wasn't used anymore. So the movie create scary with the mood, the visuals an monsters but not with the psychological appeal where the monsters are "connected" with the protagonist (PH - James). Even if I agree that the movie is good, the excuse for using another type of horror to build the story/characters got nothing to do with the fact that is a movie and not a game. I still think that was a mistake that cause not just a bad reception by some fans but also some bad critics reception.

I have seen some good remakes, I can dream about a remake of this movie - even with Gans and Avary back!


That factor has never been scary to me. Those guys dont know what made the originals scary...having the monsters connected to the main protagonist meant nothing to me as far as being scared.

Things that made the originals scary to me?

. Camera Angels
. Crappy controls
. Atmosphere
. Sounds/Music

Now THOSE are what made the originals so scary imo.
Be the broken or the breaker. Be the giver or the undertaker.
 
 
 
 
 

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Post by JKristine35 on Mon Apr 23, 2012 3:58 pm

SH1: All monsters are creations of Alessa that represent her. None of them have anything to do with the protagonist.

SHMovie: All monsters are creations of Alessa that represent her. None of them have anything to do with the protagonist.

It's the exact same thing, the only difference being that the film used different monsters that represent different aspects of Alessa and her world view.
 
 
 
 
 
 

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Post by GreyChild on Mon Apr 23, 2012 5:34 pm

JKristine35 wrote:SH1: All monsters are creations of Alessa that represent her. None of them have anything to do with the protagonist.

SHMovie: All monsters are creations of Alessa that represent her. None of them have anything to do with the protagonist.

It's the exact same thing, the only difference being that the film used different monsters that represent different aspects of Alessa and her world view.


How did PH represent Alessa? How did the lying figure represent Alessa?

They didnt. PH and the lying figures were taken from a game(silent hill 2)that represented its protagonist(James). They had nothing to do with alessa other than out there theories that fans like to make up.
Be the broken or the breaker. Be the giver or the undertaker.
 
 
 
 
 

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Post by JKristine35 on Mon Apr 23, 2012 6:40 pm

PH is based off of a painting Alessa saw in the Grand Hotel featuring men in tan skirts with cone hats. You can find an image of the painting on the official site. The Armless Man represents Alessa's feeling of being trapped in her own body after being burned, her rage building until it spews out of her like an acid, corroding everything around her. The movie is in a different timeline than the games, so you cannot force game interpretations onto it. One has nothing to do with the other. Where Gans got the monsters isn't important, what matters is that each can easily be found to have a meaning related to Alessa. Given the film has boatloads of symbolism as it is, it doesn't fit to simply assume Gans didn't give thought to each monster he added.
 
 
 
 
 
 

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Post by Yuki on Mon Apr 23, 2012 9:54 pm

RoomofAngel wrote:
gustavopi wrote:I was reading a review about Downpour. I found an interesting point: the formula that creates the horror in the original game series wasn't used anymore. So the movie create scary with the mood, the visuals an monsters but not with the psychological appeal where the monsters are "connected" with the protagonist (PH - James). Even if I agree that the movie is good, the excuse for using another type of horror to build the story/characters got nothing to do with the fact that is a movie and not a game. I still think that was a mistake that cause not just a bad reception by some fans but also some bad critics reception.

I have seen some good remakes, I can dream about a remake of this movie - even with Gans and Avary back!


That factor has never been scary to me. Those guys dont know what made the originals scary...having the monsters connected to the main protagonist meant nothing to me as far as being scared.

Things that made the originals scary to me?

. Camera Angels
. Crappy controls
. Atmosphere
. Sounds/Music

Now THOSE are what made the originals so scary imo.
'

I will never understand how "crappy controls" can scare a player. Camera angles, okay, that's a bit iffy to me but I can understand it... but crappy controls serve only to frustrate me. I don't get scared at all; I get angry because I can't make the character go the way I'd like.
Image
 
 
 
 
 

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Post by Floodclaw on Mon Apr 23, 2012 10:00 pm

RoomofAngel wrote:They had nothing to do with alessa other than out there theories that fans like to make up.


You're kidding, right? Theories that fans make up is the whole goddamn point of theorizing things that we aren't explicitly told. I hope you haven't forgotten that that is a major part of Silent Hill.
 
 
 
 
 
 

gustavopi

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Post by gustavopi on Mon Apr 23, 2012 10:02 pm

RoomofAngel wrote:
gustavopi wrote:I was reading a review about Downpour. I found an interesting point: the formula that creates the horror in the original game series wasn't used anymore. So the movie create scary with the mood, the visuals an monsters but not with the psychological appeal where the monsters are "connected" with the protagonist (PH - James). Even if I agree that the movie is good, the excuse for using another type of horror to build the story/characters got nothing to do with the fact that is a movie and not a game. I still think that was a mistake that cause not just a bad reception by some fans but also some bad critics reception.

I have seen some good remakes, I can dream about a remake of this movie - even with Gans and Avary back!


That factor has never been scary to me. Those guys dont know what made the originals scary...having the monsters connected to the main protagonist meant nothing to me as far as being scared.

Things that made the originals scary to me?

. Camera Angels
. Crappy controls
. Atmosphere
. Sounds/Music

Now THOSE are what made the originals so scary imo.


Yes, we always got our personal "week points" to be frighted. But I was just considering the formula to build the story - not the scary elements. In the movie, Alessa didn't explore some deep Rose's trouble to create those monsters, and Christopher exists only to make the audience understand the story, and put a man to balance the cast. Also, there isn't any relevant parallel story (there is, but didn't change Rose's progression). In Silent Hill 2, the difference is dramatic: no James, no Pyramid Head!

Ok, if I was the producer, I would choose between SH1 and SH2 (hard job!), and put Avary to tell the Story in 3h, see what may be cut to make it shorter and that's it - no need to reinvent the wheel!

I think there is a topic about Silent Hill's formula from Xuchillbara...

But the movie is still good.
 
 
 
 
 
 

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Post by Q. Valintyne on Tue Apr 24, 2012 7:01 pm

Pyramid Head will appear in the next SH movie because it is representative of Alessa.

Floodclaw wrote:You're kidding, right? Theories that fans make up is the whole goddamn point of theorizing things that we aren't explicitly told. I hope you haven't forgotten that that is a major part of Silent Hill.


Exactly.

RoomofAngel/GreyChild/WalterIsHere/Whatever wrote:
Things that made the originals scary to me?

. Camera Angels
. Crappy controls
. Atmosphere
. Sounds/Music


I explicitly remember you hating these things in your thread about SH1. Just saying.
 
 
 
 
 
 

GreyChild

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Post by GreyChild on Wed Apr 25, 2012 12:28 am

Q. Valintyne wrote:Pyramid Head will appear in the next SH movie because it is representative of Alessa.

Floodclaw wrote:You're kidding, right? Theories that fans make up is the whole goddamn point of theorizing things that we aren't explicitly told. I hope you haven't forgotten that that is a major part of Silent Hill.


Exactly.

RoomofAngel/GreyChild/WalterIsHere/Whatever wrote:
Things that made the originals scary to me?

. Camera Angels
. Crappy controls
. Atmosphere
. Sounds/Music


I explicitly remember you hating these things in your thread about SH1. Just saying.


Can you quote some of the things I said in that thread, because I dont recall?
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devil hunter

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Post by devil hunter on Wed Apr 25, 2012 2:14 am

I never understood how crappy controls can make a game scary.
 
 
 
 
 
 

GreyChild

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Post by GreyChild on Wed Apr 25, 2012 4:04 am

devil hunter wrote:I never understood how crappy controls can make a game scary.


Thats why your you and I am me.
Be the broken or the breaker. Be the giver or the undertaker.
 
 
 
 
 

TheRedNurse

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Post by TheRedNurse on Wed Apr 25, 2012 8:01 am

Eh aren't crappy controls well...crappy?
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Post by Floodclaw on Wed Apr 25, 2012 10:51 am

It's something about 'atmosphere' and 'struggling to control your character' and 'feeling helpless' or some crap like that. No offense, but it's a terrible excuse to say a game is scary. What you're feeling is panic and maybe a bit of frustration because you can't effectively run away or fight. I sure as hell am not scared by my controller or the game because it refuses to do what I tell it to do.
 
 
 
 
 
 

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Post by poorjack on Wed Apr 25, 2012 11:22 am

Bad controls are an example of what I call "artificial scariness"
 
 
 
 
 
 

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Post by GreyChild on Thu Apr 26, 2012 1:15 am

Floodclaw wrote:It's something about 'atmosphere' and 'struggling to control your character' and 'feeling helpless' or some crap like that. No offense, but it's a terrible excuse to say a game is scary. What you're feeling is panic and maybe a bit of frustration because you can't effectively run away or fight. I sure as hell am not scared by my controller or the game because it refuses to do what I tell it to do.


Thats what I meant. Also, its not an excuse, its my opinion.
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gustavopi

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Post by gustavopi on Thu Apr 26, 2012 3:14 pm

Now I understand this crappy controls thing - and it doesn't frights me. What is scary to me in SH series is the story. In SH2 in some point I realized that...

REVEAL SPOILER
Eddie is crazy, may be a murder, may kill me, or lisa, or Maria...


This idea in my mind during the game keep me nervous!

In the movie, in addition to factors already explained here, the good "rhythm" (the timing) frenetic and the fear for the child is taking the place.
 
 
 
 
 
 

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Post by rollerfan222 on Sun May 06, 2012 1:17 am

almost everyone hated it.... but it still grossed more than 120 million LOL, i loved it, the design and enviroments were rendered brilliantly
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gustavopi

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Post by gustavopi on Sun May 06, 2012 9:28 pm

I don't believe almost everyone hated id, but those who hate it make a lot of noise. I also read a review that has the affirmation: "game-movie is already a B movie". Most of critics think like this but don't say it, just put a score less than should be. We do a very close analysis here, into every aspect and detail, and the movie still survive - you can bet it's a good movie!
 
 
 
 
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