jam6i

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The Secret of Room 301 (Grand Hotel)

Post by jam6i on Tue Jun 24, 2014 8:38 pm

First off, I don't really think I found something new here, but it's always fun to theorize on old games.

It's no secret that a lot of people (myself included) think the mysterious woman in room 301 is a representation of Lillian Shepherd. There's a lot of reason to believe this: voice, intonation, the content of the discussion, the feeling of familiarity between her and Alex, etc.

Here's a shot of the the door to room 301:

Image

If you notice, there seems to be some strange section of the door both north and south of the gaping hole. It looks as though there is an underlying layer of the door. It's as though if you could remove this layer, you would see another door beneath.

How about the Shepherd front door?

Image

What if room 301's door is just a lie, hiding the truth? That behind the door is an actual representation of the Shepherd House? What if it really is, somehow, Lillian behind the door?

Well, I did a little photoshopping. Here is room 301's door with the hole removed, and the Shepherd door put in place:

Image

And here is the Shepherd front door with the hole put where it (would) be:

Image

And here is a side-by-side comparison of all 4 doors:

Image

What do you think? The similarities between the Shepherd front door and the "secret" underlying layer of the hotel door are pretty striking, but not striking enough to really make a final judgement call on it.

Like I said, I don't actually think this is some new discovery, and more likely than not it's just a coincidental similarity, period. Nothing more.

But, it's always fun to speculate and theorize, and I couldn't pass this one up.

Thoughts?
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Alistair

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The Secret of Room 301 (Grand Hotel)

Post by Alistair on Wed Jul 02, 2014 12:38 pm

That's interesting...I never even thought of that woman as representing Lillian....
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jam6i

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The Secret of Room 301 (Grand Hotel)

Post by jam6i on Wed Jul 02, 2014 2:32 pm

It's not a proven fact, but it seems the game is heavily implying the representation (much like how the confessor in the church is supposed to represent Adam).

If you really pay attention to what the woman is saying, it's sounds a lot like the things Lillian would say in a bout of severe depression. And the way the woman just casually carries on the conversation, it's like she knows who Alex is already.

Also the whole postcard fetch quest is just Alex collecting the good memories from Lillian's past (this being my attempt to justify a really bad fetch quest).
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Post by PEACETALKER on Mon Jul 07, 2014 4:13 pm

Probably the best part of homecoming tbh. Glimpses of the original game that had subtlety an air of just general creepiness that was lost.
From what I recall, had Alessa successfully spread the crest throughout the town, the God would've been obliterated, or warded off. Instead Harry stepped in post-God-birth and murderized the shit out of the God. - NarooN
 
 
 
 
 

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Post by jam6i on Tue Jul 08, 2014 10:56 pm

BillMurraylives wrote:Probably the best part of homecoming tbh. Glimpses of the original game that had subtlety an air of just general creepiness that was lost.


The Hotel? Yea, compared to such gems as "painfully linear generic prison setting", "atrociously linear and appallingly orange hell descent level", "mind-numbingly grey and embarrassingly linear cemetery level" and "mesmerizingly dull and horrifyingly grey and astoundingly linear sewer", the Hotel is a pretty good section.

Even though it's also blue/grey as all hell, and works in such a straight line you could measure it with a straight edge ruler.

The game is just so freaking grey and linear....
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Post by NoOne on Tue Jul 08, 2014 11:35 pm

I liked the house and the hotel, unfortunatly both were at the beginning of the game and then it got monotonous in every which way.
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Post by jam6i on Tue Jul 08, 2014 11:52 pm

There are only three parts where (in my opinion) it looks like they at least tried to implement good level design: the Hotel, the Hell House, and the Church.

Everything else just felt so darn flat and boring as hell (the level design, that is).

Homecoming is just....I dunno. I don't love it, but it's still an okay experience.
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Post by NoOne on Wed Jul 09, 2014 7:52 am

With Origins and Downpour I was very disappointed.

For Shattered Memories, I was quite apathetic towards it.

With Homecoming, I was neither thrilled nor disappointed. I felt if it wasn't called Silent Hill, I'd have been more interested rather than having rather high expectations that it really could not meet.
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Post by jam6i on Sat Jul 12, 2014 5:59 pm

I think tacking on the name "Silent Hill" to Homecoming hurt Homecoming by raising expectations of what turned out to be a wildly mediocre game.

Had they just made it "Shepherd's Glen: Homecoming", it would have at least made more sense rather than having "Silent Hill" shoehorned in in the third act...which is exactly what happens. For the first 2 acts of the game it's simply a game about Shepherd's Glen, and then out of nowhere it's like "okay now we have to go to Silent Hill (well, except for the brief journey to the hotel which, also, feels painfully shoehorned in.)

Would the game have sold less? Probably. But it wouldn't have been so negatively received because of that high quality brand name attached to it. People expected much, much, much more than they got.
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Post by PEACETALKER on Fri Jul 18, 2014 11:37 am

jam6i wrote:
BillMurraylives wrote:Probably the best part of homecoming tbh. Glimpses of the original game that had subtlety an air of just general creepiness that was lost.


The Hotel? Yea, compared to such gems as "painfully linear generic prison setting", "atrociously linear and appallingly orange hell descent level", "mind-numbingly grey and embarrassingly linear cemetery level" and "mesmerizingly dull and horrifyingly grey and astoundingly linear sewer", the Hotel is a pretty good section.

Even though it's also blue/grey as all hell, and works in such a straight line you could measure it with a straight edge ruler.

The game is just so freaking grey and linear....


Sewers are always the worst. I'd argue the weakest part of SH3 was the sewer section of the underground (though it's incredibly short so I do t really have a problem with it).

I kind of like the graveyard section. Or at least the part past the catacombs are nice I guess. : /
From what I recall, had Alessa successfully spread the crest throughout the town, the God would've been obliterated, or warded off. Instead Harry stepped in post-God-birth and murderized the shit out of the God. - NarooN
 
 
 
 
 

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Post by jam6i on Sat Jul 19, 2014 1:33 pm

Sewers are ALWAYS. The worst. Always.

In SH1, my least favorite part was the sewer section. The first half of the sewer section was a directionless maze. You were toally disoriented, and don't even get the map until it's too late to really matter. Even worse, the map itself it useless to navigate all the narrow walkways and confusing corridors.

In SH3, my least favorite part was the sewer section. It wasn't confusing (in fact, i was pretty straight-forward). But it was just really boring. Especially following the incredible opening sequence of the mall section. It was anti-climactic. Although, the pipe encounter with the goddess is pretty cool, and the tentacle monster is a pretty cool death scene.

In Homecoming, the sewers are absolutely painful to get to get through. It's literally one giant sheet of grey plastered on top of the game. It's so awful to look at, it hurts. And about 80% of the sewer level is "oh you came all this way for nothing, go back the way you came and I'll show you the real path". Elle HERSELF says "go back the way you came". The sewer level is just padding, pure and simple. There's no reason for it to exist. They could have had Alex and Elle simply navigate a dark corridor, Elle gets lost, and Alex emerges in SG. One and done!

In SM, there's a small sewer-like section towards the end, and it's done properly. The game established that Harry needed to go underground to get to Lakeside. And it was a simple 2 minute jog from one end to the other. No stupid tasks, no diversions. It wasn't padding to stretch the game out. It was actually just the player getting from one location to the next.

Imagine in SM that, instead of Harry simply going to the end and emerging in Lakeside, he had to escort Michelle. And had to fight monsters. And had to drain a cess pool. And had to go back to the beginning of the stage. And had to slowly open 5 giant gates. And then had to wait as Michelle sowly opened the gates. And the had to fight 4 enemies in a giant arena at the end. It would have been AWFUL.
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Post by Alistair on Sat Jul 19, 2014 10:19 pm

I've always loved the sewer sections of the Silent Hill games...
Silent Hill and Silent Hill 3 were total nightmares at those points.
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Post by PEACETALKER on Sun Jul 20, 2014 3:25 am

There is the nice bit after replaying a beaten file where descending in the sewers turns the walls meaty. That's cool yo
From what I recall, had Alessa successfully spread the crest throughout the town, the God would've been obliterated, or warded off. Instead Harry stepped in post-God-birth and murderized the shit out of the God. - NarooN
 
 
 
 
 

jam6i

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The Secret of Room 301 (Grand Hotel)

Post by jam6i on Sun Jul 20, 2014 10:59 am

BillMurraylives wrote:There is the nice bit after replaying a beaten file where descending in the sewers turns the walls meaty. That's cool yo


Yep. I'll give SH3's sewers a little credit there. Isn't it like twice that it happens? Once on the long descent down (the tall staircase) and a second in that optional corridor that leads nowhere.
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The Secret of Room 301 (Grand Hotel)

Post by Silenthill4life on Thu Feb 19, 2015 9:45 pm

This is indeed a fun theory you've come up with, but I think it's well established the woman in room 301 was Carol Doyle.

How funny would it be if Carol Doyle was an alter-ego to Lillian Shepherd or her story a metaphor about Lillian Shepherd. Perhaps Lillian struggled with infidelity because in-game a memo can be found in the Shepherd house where Lillian remarks how lonely she is without Adam. Also I believe Alex comments on how his mum was used to being away from his dad due to his work or military involvement.
 
 
 
 
 

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Post by Neurotic on Thu Aug 03, 2017 2:26 am

Wasn't the old woman Carol? Who had an affair with Mayor Bartlett while her own husband was terminally ill?

I don't see at all how this woman resembles Lillian, so you guys will have to help me out with that one.
 
 
 
 


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