Borman

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Post by Borman on Wed Jun 01, 2016 8:00 pm

Howdy everyone. Im Borman, and I do prototype research.

This prototype is still post-Climax LA, after they moved it overseas. But it's from fairly early on in the project. I have some notes that Im putting together straight from the developers mouth regarding the development (and possibly that PS3 prototype), but that is waiting until more materials arrive.

Boot Menu:
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Debug menu:
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Cutscenes:
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Theater:
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Buggy town:
Image

Part of the map:
Image

Fire!
Image

Basic gray room in the hospital
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Enjoy!
 
 
 
 
 
 

Rodox_Head

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Post by Rodox_Head on Thu Jun 02, 2016 12:07 pm

Borman wrote:Fire!
Image


Discover the truth of the native inhabitants of Silent Hill in Silent Hill: 0rigins 2 :lol:

Anyway, fascinating find, Borman.
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"Well I like to know what I'm doing when I do it, and I do what I'm doing 'cause I don't know what to do when I'm not doing it"
 
 
 
 
 

Oohfakanorus

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Post by Oohfakanorus on Thu Jun 02, 2016 2:05 pm

My heart beat faster at "PS3" prototype! But then that might have been a misprint!
Either way, fantastic shots and welcome to the forum!
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Borman

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Post by Borman on Thu Jun 02, 2016 4:36 pm

Oohfakanorus wrote:My heart beat faster at "PS3" prototype! But then that might have been a misprint!
Either way, fantastic shots and welcome to the forum!


Nope, not a misprint. Figured I would come and make an impact. The stuff that was going on with the then-nextgen PS3 game isn't really as Silent Hill related as the articles out there might suggest (https://www.unseen64.net/2009/02/27/sil ... prototype/). Or rather, it is a bit more complicated hah.

I only have bits and pieces of the whole story, so Im hoping to bring more info in soon. Dont know if Ill be able to get my hands on the prototype, or even the older Climax LA Origins builds or not. They did certainly use Silent Hill assets for their pitch though...
 
 
 
 
 
 

Otherworld

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Post by Otherworld on Fri Jun 03, 2016 8:27 am

^ Now I am very interested ....
Image
 
 
 
 
 

Xuchilbara

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Post by Xuchilbara on Fri Jun 03, 2016 12:43 pm

Julian Candy wrote:
Borman wrote:Fire!
Image


Discover the truth of the native inhabitants of Silent Hill in Silent Hill: 0rigins 2 :lol:

Anyway, fascinating find, Borman.

The origins of Pyramid Head!
WHY NOT ZOIDBERG? (V)(;,,,;)(V)
 
 
 
 
 

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Post by Giromancy on Fri Jun 03, 2016 12:50 pm

Excellent thread Borman! great screenshots! and welcome to the forum :)

Is it me or the exterior (facade) of the hospital is made with bricks?
I mean, look at the window in this picture:
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I love this kind of pictures, unfinished levels without textures, it reminds me
to a few RE 1.5 unfinished pre-renders.
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Image Image Image
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Borman

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Post by Borman on Fri Jun 03, 2016 11:19 pm

Bricks you say? :) Looks like it is a courtyard. Im a bit overwhelmed with data right now, so I may be a bit slower to respond than I would normally be.


Image

Bonus shot (I bumped the brightness a bit so you could see it better)
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Post by Tabris on Sun Jun 05, 2016 11:14 pm

Pretty damn cool. I love seeing stuff like this.
 
 
 
 
 
 

nur_ein_tier

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Post by nur_ein_tier on Mon Jun 06, 2016 12:16 am

Cool, Borman! Thanks for sharing.
ImageImageImage
 
 
 
 
 

MisterY

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Post by MisterY on Mon Jun 06, 2016 5:26 am

Jesus Elivator!
Demon Slayer
 
 
 
 
 

Borman

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Post by Borman on Tue Jun 07, 2016 9:03 pm

Just read through the document for the original Silent Hill Origins before it shifted gears. Trying to think how I want to present it.
 
 
 
 
 
 

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Post by Oohfakanorus on Fri Jun 10, 2016 4:25 pm

Borman wrote:Just read through the document for the original Silent Hill Origins before it shifted gears. Trying to think how I want to present it.


Sorry I didn't answer quickly enough I thought you were going to post what you had and didn't want to break your chain!
But yeah, whatever you got, get it all up in this thread! And thanks again for doing this!
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Post by Naroon on Sat Jun 11, 2016 12:43 pm

If by 'original document' you mean the old one where they wanted the game's tone to be that of a "dark comedy", then...
Image
 
 
 
 
 

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Post by Oohfakanorus on Sat Jun 11, 2016 1:24 pm

If the reluctance to post is caused by worries it might diminish Origins, then don't worry!
There must of been at least one Dick joke pitched and made it to the notepad!
We can take it, because it still won't be any more funnier or harming than Konami's current treatment of Silent Hill!
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Borman

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Post by Borman on Sat Jun 11, 2016 7:00 pm

Naroon wrote:If by 'original document' you mean the old one where they wanted the game's tone to be that of a "dark comedy", then...


See, I havent found any actual references to that being the case in the original Climax LA document. I get the impression that the whole comedy thing was an initial concept that never went anywhere. The document Ive been poking at is nearly 100 pages of the version that was approved to be developed at Climax LA.

And the reluctance to post isn't really reluctance, it's just some necessary hardware to dig through other bits has taken longer than I expected.

Image
 
 
 
 
 
 

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Post by Naroon on Sun Jun 12, 2016 11:46 am

That right there sounds like a really cool concept. This would've been awkward with the "traditional" loosely-fixed camera that Climax UK wound up going with, but would've made sense with the RE4-style over-the-shoulder view Climax LA was planning on using.
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Post by Rodox_Head on Sun Jun 12, 2016 12:17 pm

The fact that 0rigins was rushed and still made a decent game speaks miles for what the game could have been had it not.

I love the idea of visible breath and heavy breathing to compensate for the static effect, not so much the screen turning blue and ice cracking sounds, that seems too immersion-breaking. I'm glad that part got scrapped. Subtlety was one of classic SH's strong-suits, and I'm glad 0rigins was able to retain some of that original charm.
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"Well I like to know what I'm doing when I do it, and I do what I'm doing 'cause I don't know what to do when I'm not doing it"
 
 
 
 
 

Oohfakanorus

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Post by Oohfakanorus on Sun Jun 12, 2016 3:14 pm

The haters always criticise the non-JPN developers, but they seemed blind or indifferent to the pressures of time and money Konami were happy to cut off!
I think if the same standards of practice were dished out to TeamSilent they'd probably have walked yeaes ago!

Thanks for posting Borman! Much appreciated!
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Borman

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Post by Borman on Sun Jun 12, 2016 8:06 pm

Keep in mind the game was originally due to launch in 2006, so they had to get all sorts of things worked out between Climax Group and Konami. I actually have the schedule for deliverables and money that would have been paid, which I wont post. The game was targeting a Halloween 2006 release, with the game done in September.

The breath thing is cool, since it would have come to a head towards the end of the game, where I believe they are in a meat packing plant (I think, I have to double check). The idea being that it's cold, so the player couldnt trust it.
 
 
 
 
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