How would you rate Silent Hill: Origins (PSP)?

5
9
15%
4
22
37%
3
17
28%
2
4
7%
1
8
13%

Total votes : 60

 
 

Floodclaw

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Post by Floodclaw on Mon Mar 26, 2012 3:34 am

By that logic, Silent Hill 1 rips off the movie due to the fact that Alessa was burned, if I'm understanding you right. :\
 
 
 
 
 
 

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Post by Augophthalmoses on Mon Mar 26, 2012 4:12 am

christopsy wrote:
Floodclaw wrote:^Really? References to the film? Like what? I don't remember any at all.

Actually, I think I got a little too far ahead of myself. I guess when I saw Alessa/Burn Victim early in the game I just assumed that they tried to capitalize on Christopher Gans' adaptation of the movie and transition that into the followup game.

What? No, it's because Alessa really was burned as part of the ritual. This all predates the movie. Lost Memories explicitly says Alessa was burned as part of the ritual. You'll also see Alessa's burned self sitting in a wheelchair at the end of SH1. In fact, that's where the movie derived this from since the film basically took the gist of SH1's plot while adding and changing other details.
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Post by Crystopsy on Mon Mar 26, 2012 7:18 am

I actually never got a chance to play 'Shattered Memories', and only know a little of the back story of SH 1. But next time I will thoroughly go through a game before sharing my early opinions on It.
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Post by ITSOTVOD409 on Tue Sep 04, 2012 12:43 pm

I loved SHO. I thought the story was great. It explained so much about the past of Silent Hill for me, as well as pretty much explaining Travis' childhood. I also thought it was one of the scariest of the series. I don't think a lot of people would agree with me on this, but for me it was damn scary. Although you didn't really feel as alone as you did with SH2, there were a lot more monsters walking around and they're harder to beat. I thought that the breakable melee weapons were kind of unnecessary, especially the ones like the katana, because there's no way a katana would break that easily. It was kind of cheap. But I did like the variety. It was a good skill to use when you were out of ammo, and trying to beat a boss. You could beat it by just throwing a bunch of toasters and scapels at it 8-) . But overall I'd have to rate it a 4/5.
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AgentZero

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Post by AgentZero on Mon Oct 01, 2012 1:46 am

I give it a 4/5 as well. I havnt beat it yet though.
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Post by Red_Wings on Sat Oct 13, 2012 6:41 pm

I loved Zero (BIG)riggings. . . It's not as lovely and polished as the first three games... But If the first three are likened to savory wine you had whilst on vacation, who's memory haunts you for days, and all the memories surrounding when you drank them seem enigmatic when you try and recollect them. . . 0rigins is like a frosty pint of beer from your favorite dive bar. It's stripped down, gives you a nostalgic smile, and takes the fancy gloves off. . . But after a while, we still get drunk. Drunk off all the things we loved about the first games. (Silent Hill 4 is like that unopened bottle of Jägermeister lurking in the freezer, waiting to confuse your senses. . . Yummy, but not something you can drink every day).
0rigins still makes me feel like I am deep within the spirit(s) of Silent Hill. Spirits likened to three dark and haunting red wines (SH1,2,3), one crazy jager shot(SH4 captain crowbar is listening ^^), and a nice, simple, bare fisted brew (SH0) with a glistening cherry thrown in it: Lisa Garland's back story.

Great poll. I give 0rigins 4 portable TVs out of 5. ^^
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WhiteClaudia

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Post by WhiteClaudia on Sun Oct 14, 2012 1:10 am

Well, I guess I can't vote because I've only played it on the PS2, not the PSP. But on the PS2, I'd give it a 4/5 ;) I don't feel the need to explain why because everyone else has already covered it.
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ÆNEMA

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Post by ÆNEMA on Wed Oct 17, 2012 5:13 pm

Origins is the most boring & forgettable game in the series, not to mention the most superfluous. It did very little in the way of "expanding" on the Alessa storyline and instead just runs over things that had been established in 1, 3 & developer material and adds practically nothing of value to the series. I could care less about Travis, I think he was a really dull character and felt like his "tragic past" was thrown in rather sloppily. The monster designs were lackluster and while I apparently need to give them credit for attempting to redesign Pyramid Head, the fact that they tossed him in there was eye-roll worthy. The only positive thing I can pull from this game was the environments and overall atmosphere, which did actually manage to retain the feel of 1 & 2. I played the game once and have zero desire to ever touch it again.
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poorjack

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Post by poorjack on Sat Oct 20, 2012 6:35 pm

I gave it a 4/5, because the gameplay is fun and it is genuinely scary, but the ties to the lore are questionable at best, and the huge inventory takes away from the feeling of dread quite a bit.
 
 
 
 
 
 

devil hunter

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Post by devil hunter on Sun Oct 21, 2012 2:14 am

I never really understood why people have problem with huge inventory, all SH protagonists except for Henry and Murphy(weapons only) had huge inventories.
 
 
 
 
 
 

silver dragoon

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Post by silver dragoon on Sun Oct 21, 2012 3:52 am

poorjack wrote:I gave it a 4/5, because the huge inventory takes away from the feeling of dread quite a bit.


This is exactly what I think.

devil hunter wrote:I never really understood why people have problem with huge inventory, all SH protagonists except for Henry and Murphy(weapons only) had huge inventories.


Yeah, but in this game we can carry 10 televisions. :lol:
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devil hunter

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Post by devil hunter on Sun Oct 21, 2012 5:48 am

Yeah I know, but how's that so different from carrying a handgun, katana, knife, maul, pipe, shotgun, stun gun, submachine gun and other items?

I just find it so strange that people criticize Origins inventory. Sure,it's unlimited, but it's nothing new that characters carry so much stuff. Where did James put that Great Knife? Up his ass?

I mean, those are just video games, why bitch only about Origins?
I like to think that they made Murphy carry two weapons only so people don't bitch about it.
 
 
 
 
 
 

silver dragoon

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Post by silver dragoon on Sun Oct 21, 2012 8:01 am

I know what you mean, but I still think it's a little too much.
But don't get me wrong. I still realy love the game.
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devil hunter

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Post by devil hunter on Sun Oct 21, 2012 10:12 am

Don't worry, didn't thought you hated it, I just wrote what I think in general about that.
 
 
 
 
 
 

poorjack

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Post by poorjack on Sun Oct 21, 2012 10:56 am

It is the presentation of the inventory.

If I recall, it was a LOT easier to hot swap weapons. So Travis became a TV chucking machine pretty much. Also, he could carry multiples of weapons, where in other games, they only got one, aside from Henry, who had to store the multiples in a trunk.
 
 
 
 
 
 

devil hunter

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Post by devil hunter on Sun Oct 21, 2012 11:49 am

True, but I still think it's silly to complain about what is essentially the same thing like in earlier titles.
 
 
 
 
 
 

poorjack

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Post by poorjack on Sun Oct 21, 2012 12:05 pm

It isn't silly if it hinders atmosphere. Silent Hill, the old ones at least, are 90% atmosphere, 10% other.
 
 
 
 
 
 

devil hunter

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Post by devil hunter on Sun Oct 21, 2012 12:19 pm

Don't see how inventories affect the atmosphere.
 
 
 
 
 
 

poorjack

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Post by poorjack on Sun Oct 21, 2012 1:00 pm

The whole experience does. The graphics, the sound, the UI, the gameplay. The look of 0rigins was mostly spot on with the originals. The only difference would be the cartoony looking humans. The audio, and gameplay were perfect. But the UI was vastly changed. See, the grid XMB type menu from 1,2,3 and the Chest from 4 separate your mind from the fact that you are holding 5 guns, 3 knives, a katana, and a lead pipe, but since Travis switches so easily, it is like he just pulls them out of his ass, and it is more connected in game.

Might be confusing, but the hindrance of the menu from 1,2,3, and the chest from 4 add to the experience. Like tank controls are scary, though considered out dated.
 
 
 
 
 
 

devil hunter

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Post by devil hunter on Sun Oct 21, 2012 1:32 pm

I don't see how tank controls could ever be scary. Annoying sometimes? Yes. Scary? Nope.
 
 
 
 
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