Floodclaw wrote:^Really? References to the film? Like what? I don't remember any at all.
Actually, I think I got a little too far ahead of myself. I guess when I saw Alessa/Burn Victim early in the game I just assumed that they tried to capitalize on Christopher Gans' adaptation of the movie and transition that into the followup game.
What? No, it's because Alessa really was burned as part of the ritual. This all predates the movie. Lost Memories explicitly says Alessa was burned as part of the ritual. You'll also see Alessa's burned self sitting in a wheelchair at the end of SH1. In fact, that's where the movie derived this from since the film basically took the gist of SH1's plot while adding and changing other details.
I loved SHO. I thought the story was great. It explained so much about the past of Silent Hill for me, as well as pretty much explaining Travis' childhood. I also thought it was one of the scariest of the series. I don't think a lot of people would agree with me on this, but for me it was damn scary. Although you didn't really feel as alone as you did with SH2, there were a lot more monsters walking around and they're harder to beat. I thought that the breakable melee weapons were kind of unnecessary, especially the ones like the katana, because there's no way a katana would break that easily. It was kind of cheap. But I did like the variety. It was a good skill to use when you were out of ammo, and trying to beat a boss. You could beat it by just throwing a bunch of toasters and scapels at it . But overall I'd have to rate it a 4/5.
I loved Zero (BIG)riggings. . . It's not as lovely and polished as the first three games... But If the first three are likened to savory wine you had whilst on vacation, who's memory haunts you for days, and all the memories surrounding when you drank them seem enigmatic when you try and recollect them. . . 0rigins is like a frosty pint of beer from your favorite dive bar. It's stripped down, gives you a nostalgic smile, and takes the fancy gloves off. . . But after a while, we still get drunk. Drunk off all the things we loved about the first games. (Silent Hill 4 is like that unopened bottle of Jägermeister lurking in the freezer, waiting to confuse your senses. . . Yummy, but not something you can drink every day). 0rigins still makes me feel like I am deep within the spirit(s) of Silent Hill. Spirits likened to three dark and haunting red wines (SH1,2,3), one crazy jager shot(SH4 captain crowbar is listening ^^), and a nice, simple, bare fisted brew (SH0) with a glistening cherry thrown in it: Lisa Garland's back story.
Great poll. I give 0rigins 4 portable TVs out of 5. ^^
Origins is the most boring & forgettable game in the series, not to mention the most superfluous. It did very little in the way of "expanding" on the Alessa storyline and instead just runs over things that had been established in 1, 3 & developer material and adds practically nothing of value to the series. I could care less about Travis, I think he was a really dull character and felt like his "tragic past" was thrown in rather sloppily. The monster designs were lackluster and while I apparently need to give them credit for attempting to redesign Pyramid Head, the fact that they tossed him in there was eye-roll worthy. The only positive thing I can pull from this game was the environments and overall atmosphere, which did actually manage to retain the feel of 1 & 2. I played the game once and have zero desire to ever touch it again.
If I recall, it was a LOT easier to hot swap weapons. So Travis became a TV chucking machine pretty much. Also, he could carry multiples of weapons, where in other games, they only got one, aside from Henry, who had to store the multiples in a trunk.
The whole experience does. The graphics, the sound, the UI, the gameplay. The look of 0rigins was mostly spot on with the originals. The only difference would be the cartoony looking humans. The audio, and gameplay were perfect. But the UI was vastly changed. See, the grid XMB type menu from 1,2,3 and the Chest from 4 separate your mind from the fact that you are holding 5 guns, 3 knives, a katana, and a lead pipe, but since Travis switches so easily, it is like he just pulls them out of his ass, and it is more connected in game.
Might be confusing, but the hindrance of the menu from 1,2,3, and the chest from 4 add to the experience. Like tank controls are scary, though considered out dated.