Nutmeg wrote:Walter is the antagonist because Henry is the protagonist. By the definition of a protagonist, Henry is that. The whole game is from his perspective, his point of view. This is the story as told by him. Not to mention, we play him. He's the main character. In order for Walter to be the protag, we'd need to be seeing the story from his point of view, but we're not. The game itself is Henry's story.
Taking from that, Walter would be the antagonist as described by the dictionary definition of an antagonist. He's not only trying to kill the protag (Henry), but trying to prevent the protag from achieving his goal (getting out of this mess alive).
All of the other characters are simply secondary/minor characters, whether villainous or not. Simply being villainous does not make one the main antagonist.
I think the problem is with my choice of wording. I shouldn't have referred to Walter's dad as the true antagonist because if we take the technical definitions of antagonist/protagonist used in literature then obviously that isn't the case.
What I meant was that I felt having that scene with Walter's memories of his abusive father echoing through the 2nd run of the apartment world (with the poignant music) DIRECTLY before the boss battle was significant. To me, it was almost like the creative director of the game was subliminally conveying the father's substantial responsibility in all that has transpired and how we should be sympathetic for Walter...directly before we kill him.
In fact I found it, emotionally harder to kill Walter after that scene. I genuinely felt sorry for him. I felt like that whole scene was done intentionally to raise the point that perhaps it's Walter's dad whom, we the audience, should be in opposition to rather than Walter himself.