nur_ein_tier

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Post by nur_ein_tier on Wed Jan 18, 2012 11:48 pm

There is a hallway that you can access by hacking James' coordinates in Brookhaven. The only time you see this hallway in the game is in the cutscene after you fight the hanging monsters, and we see the ceiling from James' point of view as he's being wheeled down in on a gurney.
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This scene is a reference to the film Jacob's Ladder.

On the Lost Memories DVD, there is some concept art of this hallway. The grate is the ceiling, so this image is looking upwards, like if you were seeing it while lying down. In Jacob's Ladder, the main difference between him being wheeled down the hall and James being wheeled down the hall in SH2 is that Jacob sees all sorts of weird stuff, monsters and mental patients, through the fence/grates above him. A lot of them do the head twitch thing and don't have eyes. This is why I think it's possibly a planned scene rather than just a picture of monsters.


I've heard people refer to the concept art pic as "beta lying figures," and when considering the location, I'm not so sure about that. It looks to me that the resemblance to lying figures is mainly Ito's style, and not having eyes. The scene's resemblance to the aforementioned hospital scene in Jacob's Ladder is the clincher, for me. That, and they appear to be several different monsters. I think James was originally supposed to go down the hall and see a bunch of bizarre creatures above him, just like in the movie.
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What I think is going on with this concept art is that it was just planned as a more blatant reference to Jacob's Ladder; that they were going to put some monsters above James, probably twitching and moving around, then they changed their minds.
from the cutscene
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Seen with the level viewer. The second image shows the same point of view, looking up at the ceiling:
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Post by Raydoggamemusic on Thu Jan 19, 2012 1:14 am

Dude where do you find this stuff it's great?
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More possible deleted content: Hallway monsters

Post by nur_ein_tier on Thu Jan 19, 2012 1:17 am

Raydoggamemusic wrote:Dude where do you find this stuff it's great?

I found it in a game called Silent Hill 2. Perhaps you've heard of it. =0) And in the images on Lost Memories and Art of silent Hill DVDs.
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More possible deleted content: Hallway monsters

Post by Piece0fSheet666 on Thu Jan 19, 2012 5:56 am

It's an obvious reference to or inspiration from the movie but I guess that's its whole point. It doesn't seem to fit in any way in the game or the particular cutscene at first sight. It's more like a dream-like transition which doesn't really have an impact unless you've watched the movie. Either this or they deleted the monsters 'cause they thought they were copying too much. :roll:

If the monsters where there It would be more of 'a short trip through James' mind'. Then there's also this - although it feels a bit stretched - it could very well be Mary as you hear "James, James" at that moment. In the end, by combining these I can see a pattern that is repeated. Hospital cutscene/Mary's voice - PH's tag with Maria/James (scream - desertion) - final hallway/Mary's voice. These must be key points where the town challenges James' mind to remember and realise things. They seem to have a thing for long hallways though.
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Post by nur_ein_tier on Thu Jan 19, 2012 7:29 am

Yeah, I don't know, it seems like the mood would be wrong. In the movie, it's very tense. Jacob is freaking out because he's restrained on a gurney and bizarre shit is happening all around him. With James, it's like the tense part is already over then. He already fought the hanging monsters and it becomes more dreamlike. Thinking about weird monsters all through that hallway would be very different, indeed.
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Post by keeps on Thu Jan 19, 2012 2:31 pm

ah my
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Post by Purramid_Head on Thu Jan 19, 2012 4:34 pm

I said this a long time ago, but the faces of the monsters is strikingly Aztec. I know Aztec images were actually used in game. (tablets) Among other things. They remind me a bit of Xochipilli.

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Post by nur_ein_tier on Thu Jan 19, 2012 5:07 pm

Yeah, the face does.

I always think of Francis Bacon's Three Studies for Figures at the Base of a Crucifixion when I see these.
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Post by Raydoggamemusic on Thu Jan 19, 2012 9:00 pm

[quote="
I found it in a game called Silent Hill 2. Perhaps you've heard of it. =0) And in the images on Lost Memories and Art of silent Hill DVDs.[/quote]

Don't need to be a wise ass...
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Post by nur_ein_tier on Thu Jan 19, 2012 9:03 pm

Raydoggamemusic wrote:Don't need to be a wise ass...

Actually I do. I did put a smiley after it,so that nulliefies assholism.
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Post by Raydoggamemusic on Thu Jan 19, 2012 9:05 pm

nur_ein_tier wrote:
Raydoggamemusic wrote:Don't need to be a wise ass...

Actually I do. I did put a smiley after it,so that nulliefies assholism.


Oh my bad :/
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Post by nur_ein_tier on Thu Jan 19, 2012 9:10 pm

You can find all the DVD images on silenthillmedia.net. The concept art has been around forever, my point was just that I don't think anyone discussed the location of the concept art and what implications it might have.
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Post by emma on Thu Jan 19, 2012 9:18 pm

my my my i I've always wondered about that cutscene and how it goes O.O!!! very interesting...*O*!!
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Post by nur_ein_tier on Thu Jan 19, 2012 9:31 pm

Yeah, I guess they modeled it so they could do the cutscene, but then they didnt put a door to it. So even though it connects to the garden, you can't see the door from the garden. Theres also no floor in the hallway, since you're looking up the whole time. ^_^
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Post by emma on Fri Jan 20, 2012 8:49 pm

totally true ..!o.o..it seems like James had been transferring there looking up to the ceiling like he is on a bed or something like that O.O!..but that will lead me to another question...!!why he wouldn't try to look at least to his right and left ways O.O?! hmm...
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Post by Arsenic13 on Fri Jan 20, 2012 9:16 pm

So does Double Helix still suck?
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Post by nur_ein_tier on Fri Jan 20, 2012 10:53 pm

Arsenic13 wrote:So does Double Helix still suck?

wut?
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Post by Arsenic13 on Sat Jan 21, 2012 12:28 am

nur_ein_tier wrote:
Arsenic13 wrote:So does Double Helix still suck?

wut?

People were upset how Homecoming blatantly copied that scene from Jacobs Ladder. But if the original team was going to do the same. I just find that humorous.
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nur_ein_tier

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Post by nur_ein_tier on Sat Jan 21, 2012 12:38 am

Arsenic13 wrote:People were upset how Homecoming blatantly copied that scene from Jacobs Ladder. But if the original team was going to do the same. I just find that humorous.

I still find it humorous that ANYONE would bitch about this series referring to movies, considering how many movies the first game borrowed from.

But as with anything in this series, if the Japanese team did it, it's okay. If any other team does it, it sucks. Now, Homecoming is not my favorite of the series, but still...

On that note, the scene where heather gets out of the elevator also borrows from this scene, with the monsters overhead.
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Post by crazyhorse on Sat Jan 21, 2012 3:11 am

I believe the difference between Silent Hill Homecoming and the previous installments has to do with esthetics.

The gurney scene in Silent Hill Homecoming is too literal. The player is presented with a reenactment of the same scene from Jacob's Ladder. The player witnesses patients being tortured and brutal acts of violence in the rooms the gurney passes. There is little left to the imagination.

The same homage in Silent Hill 2 is more abstract. The gurney scene in Silent Hill 2 begins with a strange hanging figure on the ceiling. There is a transition, and the player seems to be wheeled down a hallway with sections of chained linked fence on the top of room. The textures on the walls are more reflective of the inside of an animal than a hospital. The same nod to Jacob's Ladder in Silent Hill 2 is more suggestive.

I think that both games are clearly trying to utilize imagery and ideas from good films, books, and paintings. The difference is Homecoming is focusing too closely on the exact interpretation of horror cliches like dead bodies, violence, and torture. Silent Hill 2 is using the core of what makes the images and ideas from films like Jacob's Ladder, Blue Velvet, and the paintings of Bacon so visceral, emotional, and powerful to begin with.
Last edited by crazyhorse on Mon Jan 23, 2012 2:23 am.
 
 
 
 
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