smoke

Member

User avatar

Posts: 106

Joined: Aug 09, 2012

Nowhere

Post by smoke on Mon Sep 05, 2016 6:14 pm

This level was such a mindfuck to me the first time I played it. I remember thinking I was back in the hospital again at first but I didn't understand why I didn't have a map and why I was seeing hallways and rooms I didn't see before. When I went through one of the doors and wound up at the Green Lion antique shop I really didn't know what to think then. Where was I at? I had no clue. Then when I saved and it told me I was "Nowhere" I was like "What?! Nowhere? I have to be somewhere. I'm here aren't I? That's somewhere. How can I be nowhere?" Yeah that level got me good. It's still my favorite Silent Hill level so far. Anyone else get freaked out by Nowhere?
 
 
 
 
 
 

Otherworld

Member

User avatar

I'm going to town either way ...

Posts: 6255

Joined: Oct 11, 2013

Location: Canada

Nowhere

Post by Otherworld on Mon Sep 05, 2016 7:27 pm

Yea, Nowhere was just another example of the "what the fuck" effect that Silent Hill did so well. The way the atmosphere, convoluted story, and mind bending places you end up all mixed together is truly what made it a success.

It is what truly what made it intriguing and frightening at the same time.

I mean, I remember first playing and wondering if I had done something wrong to make Harry pass out when he did lol.
Last edited by Otherworld on Tue Sep 06, 2016 8:23 am.
Image
 
 
 
 
 

PinentidHead

Member

User avatar

An old Silent Hill fan old

Posts: 1840

Joined: Oct 03, 2011

Location: Brazil

Nowhere

Post by PinentidHead on Mon Sep 05, 2016 11:27 pm

Is one of the moments I feel the world failing apart. I think is the point this game went, by far, beyond the original idea of horror survival that was very linked to RE so far. There is also the moment Harry wake up confused and the image is blur, but nowhere is more significant because is the alternate reality messed up, so the player lost the connection with know world... again!

Is particularly interesting that the Nowhere make you believe that things can be even worst - the otherworld is not the deeper. Usually the games increases the horror by increasing difficulties, monsters, twist points, visual and audio effects, etc., but Nowhere achieve the same effect in a silent way, before you realize!
 
 
 
 
 
 

Tabris

Member

User avatar

Posts: 300

Joined: Aug 05, 2013

Location: Canada

Nowhere

Post by Tabris on Tue Sep 06, 2016 2:51 pm

It was definitely a bit of a headtrip.

Of course when I first got there, I was just like, Alchemilla... again? Then seeing the antiques shop and the school room, it just felt so damn impossible. Or the elevator going to the same floor as it started on but the opposite side of the floor?

It was the scale of nowhere that finally made it sink in how insane Silent Hill was. Much like the Historical Society in Silent Hill 2.
 
 
 
 


Return to Silent Hill



Who is online

Users browsing this forum: No registered users and 1 guest

cron